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-rw-r--r--2ner.cginc4
-rw-r--r--2ner.shader10
-rw-r--r--globals.cginc9
-rw-r--r--matcaps.cginc59
-rw-r--r--yum_lighting.cginc1
5 files changed, 62 insertions, 21 deletions
diff --git a/2ner.cginc b/2ner.cginc
index 75a1711..f981a4c 100644
--- a/2ner.cginc
+++ b/2ner.cginc
@@ -173,8 +173,10 @@ float4 frag(v2f i) : SV_Target {
YumLighting l = GetYumLighting(i, pbr);
#if defined(FORWARD_BASE_PASS)
- applyMatcapsAndRimLighting(i, l, pbr);
+ applyMatcapsAndRimLighting(i, pbr, l);
pbr.albedo.rgb = max(0, pbr.albedo.rgb);
+ l.diffuse = max(0, l.diffuse);
+ l.specular = max(0, l.specular);
#endif
float4 lit = YumBRDF(i, l, pbr);
diff --git a/2ner.shader b/2ner.shader
index 23cbd74..c1433e7 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -93,6 +93,8 @@ Shader "yum_food/2ner"
[Toggle(_)]_Matcap0_Invert("Invert", Float) = 0
[ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
_Matcap0_Mode("Mode", Int) = 0
+ [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ _Matcap0_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
_Matcap0_Strength("Strength", Float) = 1
//ifex _Matcap0_Mask_Enabled==0
[HideInInspector] m_start_Matcap0_Mask("Mask", Float) = 0
@@ -120,6 +122,8 @@ Shader "yum_food/2ner"
_Rim_Lighting0_Brightness("Brightness", Float) = 1
[ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
_Rim_Lighting0_Mode("Mode", Int) = 0
+ [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ _Rim_Lighting0_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
//ifex _Rim_Lighting0_Mask_Enabled==0
[HideInInspector] m_start_Rim_Lighting0_Mask("Mask", Float) = 0
[ThryToggle(_RIM_LIGHTING0_MASK)]_Rim_Lighting0_Mask_Enabled("Enable", Float) = 0
@@ -151,6 +155,8 @@ Shader "yum_food/2ner"
_Rim_Lighting1_Brightness("Brightness", Float) = 1
[ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
_Rim_Lighting1_Mode("Mode", Int) = 0
+ [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ _Rim_Lighting1_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
//ifex _Rim_Lighting1_Mask_Enabled==0
[HideInInspector] m_start_Rim_Lighting1_Mask("Mask", Float) = 0
[ThryToggle(_RIM_LIGHTINg1_MASK)]_Rim_Lighting1_Mask_Enabled("Enable", Float) = 0
@@ -182,6 +188,8 @@ Shader "yum_food/2ner"
_Rim_Lighting2_Brightness("Brightness", Float) = 1
[ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
_Rim_Lighting2_Mode("Mode", Int) = 0
+ [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ _Rim_Lighting2_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
//ifex _Rim_Lighting2_Mask_Enabled==0
[HideInInspector] m_start_Rim_Lighting2_Mask("Mask", Float) = 0
[ThryToggle(_RIM_LIGHTING2_MASK)]_Rim_Lighting2_Mask_Enabled("Enable", Float) = 0
@@ -213,6 +221,8 @@ Shader "yum_food/2ner"
_Rim_Lighting3_Brightness("Brightness", Float) = 1
[ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
_Rim_Lighting3_Mode("Mode", Int) = 0
+ [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ _Rim_Lighting3_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
//ifex _Rim_Lighting3_Mask_Enabled==0
[HideInInspector] m_start_Rim_Lighting3_Mask("Mask", Float) = 0
[ThryToggle(_RIM_LIGHTING3_MASK)]_Rim_Lighting3_Mask_Enabled("Enable", Float) = 0
diff --git a/globals.cginc b/globals.cginc
index 6a42a32..83ba8fb 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -83,9 +83,14 @@ float _Outline_Mask_Invert;
#define MATCAP_MODE_SUBTRACT 3
#define MATCAP_MODE_ADD_PRODUCT 4
+#define MATCAP_TARGET_ALBEDO (1)
+#define MATCAP_TARGET_DIFFUSE (2)
+#define MATCAP_TARGET_SPECULAR (4)
+
#if defined(_MATCAP0)
texture2D _Matcap0;
uint _Matcap0_Mode;
+uint _Matcap0_Target_Mask;
float _Matcap0_Invert;
float _Matcap0_Strength;
#if defined(_MATCAP0_MASK)
@@ -102,6 +107,7 @@ float _Rim_Lighting0_Center;
float _Rim_Lighting0_Power;
float3 _Rim_Lighting0_Color;
float _Rim_Lighting0_Brightness;
+uint _Rim_Lighting0_Target_Mask;
#if defined(_RIM_LIGHTING0_MASK)
texture2D _Rim_Lighting0_Mask;
#endif
@@ -120,6 +126,7 @@ float _Rim_Lighting1_Center;
float _Rim_Lighting1_Power;
float3 _Rim_Lighting1_Color;
float _Rim_Lighting1_Brightness;
+uint _Rim_Lighting1_Target_Mask;
#if defined(_RIM_LIGHTING1_MASK)
texture2D _Rim_Lighting1_Mask;
#endif
@@ -138,6 +145,7 @@ float _Rim_Lighting2_Center;
float _Rim_Lighting2_Power;
float3 _Rim_Lighting2_Color;
float _Rim_Lighting2_Brightness;
+uint _Rim_Lighting2_Target_Mask;
#if defined(_RIM_LIGHTING2_MASK)
texture2D _Rim_Lighting2_Mask;
#endif
@@ -156,6 +164,7 @@ float _Rim_Lighting3_Center;
float _Rim_Lighting3_Power;
float3 _Rim_Lighting3_Color;
float _Rim_Lighting3_Brightness;
+uint _Rim_Lighting3_Target_Mask;
#if defined(_RIM_LIGHTING3_MASK)
texture2D _Rim_Lighting3_Mask;
#endif
diff --git a/matcaps.cginc b/matcaps.cginc
index 00b1d4f..ceb9918 100644
--- a/matcaps.cginc
+++ b/matcaps.cginc
@@ -4,9 +4,10 @@
#include "features.cginc"
#include "globals.cginc"
#include "interpolators.cginc"
+#include "yum_lighting.cginc"
#include "yum_pbr.cginc"
-#if defined(_MATCAP0) || defined(_RIM_LIGHTING0)
+#if defined(_MATCAP0) || defined(_RIM_LIGHTING0) || defined(_RIM_LIGHTING1) || defined(_RIM_LIGHTING2) || defined(_RIM_LIGHTING3)
float2 getMatcapUV(v2f i, inout YumPbr pbr) {
const float3 cam_normal = normalize(mul(UNITY_MATRIX_V, float4(pbr.normal, 0)));
const float3 cam_view_dir = normalize(mul(UNITY_MATRIX_V, float4(-i.eyeVec.xyz, 0)));
@@ -18,30 +19,47 @@ float2 getMatcapUV(v2f i, inout YumPbr pbr) {
return cam_refl.xy / m + 0.5;
}
-void applyMatcap(inout YumPbr pbr, float3 sample, uint mode, float mask)
+void applyMatcapImpl(inout float3 color, float3 sample, uint mode, float mask)
{
[forcecase]
switch(mode) {
case MATCAP_MODE_REPLACE:
- pbr.albedo.rgb = lerp(pbr.albedo.rgb, sample, mask);
+ color.rgb = lerp(color.rgb, sample, mask);
break;
case MATCAP_MODE_ADD:
- pbr.albedo.rgb += lerp(0, sample, mask);
+ color.rgb += lerp(0, sample, mask);
break;
case MATCAP_MODE_MULTIPLY:
- pbr.albedo.rgb *= lerp(1, sample, mask);
+ color.rgb *= lerp(1, sample, mask);
break;
case MATCAP_MODE_SUBTRACT:
- pbr.albedo.rgb -= lerp(0, sample, mask);
+ color.rgb -= lerp(0, sample, mask);
break;
case MATCAP_MODE_ADD_PRODUCT:
- pbr.albedo.rgb += lerp(0, sample * pbr.albedo.rgb, mask);
+ color.rgb += lerp(0, sample * color.rgb, mask);
break;
default:
break;
}
}
-#endif
+
+void applyMatcap(inout YumPbr pbr, inout YumLighting l, float3 sample,
+ uint mode, uint target_mask, float mask)
+{
+ [branch]
+ if (target_mask & MATCAP_TARGET_ALBEDO) {
+ applyMatcapImpl(pbr.albedo.rgb, sample, mode, mask);
+ }
+ [branch]
+ if (target_mask & MATCAP_TARGET_DIFFUSE) {
+ applyMatcapImpl(l.diffuse, sample, mode, mask);
+ }
+ [branch]
+ if (target_mask & MATCAP_TARGET_SPECULAR) {
+ applyMatcapImpl(l.specular, sample, mode, mask);
+ }
+}
+#endif // _MATCAP0 || _RIM_LIGHTING0 || _RIM_LIGHTING1 || _RIM_LIGHTING2 || _RIM_LIGHTING3
float getAngleAttenuation(float2 muv, float2 target_vector, float power) {
muv = muv * 2 - 1;
@@ -50,7 +68,7 @@ float getAngleAttenuation(float2 muv, float2 target_vector, float power) {
return pow(NoL, power);
}
-void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) {
+void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr, inout YumLighting l) {
#if defined(_MATCAP0) || defined(_RIM_LIGHTING0) || defined(_RIM_LIGHTING1)
float2 muv = getMatcapUV(i, pbr);
#endif
@@ -72,9 +90,10 @@ void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) {
#else
float m0_mask = 1;
#endif
- applyMatcap(pbr, m0, _Matcap0_Mode, m0_mask);
-#endif
-#if defined(_RIM_LIGHTING0) || defined(_RIM_LIGHTING1)
+ applyMatcap(pbr, l, m0, _Matcap0_Mode, _Matcap0_Target_Mask, m0_mask);
+#endif // _MATCAP0
+
+#if defined(_RIM_LIGHTING0) || defined(_RIM_LIGHTING1) || defined(_RIM_LIGHTING2) || defined(_RIM_LIGHTING3)
float rl_radius = length(muv - 0.5);
#endif
@@ -93,8 +112,8 @@ void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) {
#else
float rl0_mask = 1;
#endif
- applyMatcap(pbr, rl0, _Rim_Lighting0_Mode, rl0_mask);
-#endif
+ applyMatcap(pbr, l, rl0, _Rim_Lighting0_Mode, _Rim_Lighting0_Target_Mask, rl0_mask);
+#endif // _RIM_LIGHTING0
#if defined(_RIM_LIGHTING1)
float rl1_dist = exp2(-_Rim_Lighting1_Power * abs(rl_radius - _Rim_Lighting1_Center));
@@ -111,8 +130,8 @@ void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) {
#else
float rl1_mask = 1;
#endif
- applyMatcap(pbr, rl1, _Rim_Lighting1_Mode, rl1_mask);
-#endif
+ applyMatcap(pbr, l, rl1, _Rim_Lighting1_Mode, _Rim_Lighting1_Target_Mask, rl1_mask);
+#endif // _RIM_LIGHTING1
#if defined(_RIM_LIGHTING2)
float rl2_dist = exp2(-_Rim_Lighting2_Power * abs(rl_radius - _Rim_Lighting2_Center));
@@ -129,8 +148,8 @@ void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) {
#else
float rl2_mask = 1;
#endif
- applyMatcap(pbr, rl2, _Rim_Lighting2_Mode, rl2_mask);
-#endif
+ applyMatcap(pbr, l, rl2, _Rim_Lighting2_Mode, _Rim_Lighting2_Target_Mask, rl2_mask);
+#endif // _RIM_LIGHTING2
#if defined(_RIM_LIGHTING3)
float rl3_dist = exp2(-_Rim_Lighting3_Power * abs(rl_radius - _Rim_Lighting3_Center));
@@ -147,8 +166,8 @@ void applyMatcapsAndRimLighting(v2f i, inout YumPbr pbr) {
#else
float rl3_mask = 1;
#endif
- applyMatcap(pbr, rl3, _Rim_Lighting3_Mode, rl3_mask);
-#endif
+ applyMatcap(pbr, l, rl3, _Rim_Lighting3_Mode, _Rim_Lighting3_Target_Mask, rl3_mask);
+#endif // _RIM_LIGHTING3
}
#endif
diff --git a/yum_lighting.cginc b/yum_lighting.cginc
index 4effd1e..312e4a6 100644
--- a/yum_lighting.cginc
+++ b/yum_lighting.cginc
@@ -7,6 +7,7 @@
#include "UnityLightingCommon.cginc"
#include "features.cginc"
+#include "poi.cginc"
#include "yum_pbr.cginc"
// fucking kill me