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-rw-r--r--2ner.shader36
1 files changed, 28 insertions, 8 deletions
diff --git a/2ner.shader b/2ner.shader
index f010022..e886828 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -1644,10 +1644,30 @@ Shader "yum_food/2ner"
[ThryToggle(_TESSELLATION)] _Tessellation_Enabled("Enable", Float) = 0
_Tessellation_Factor("Factor", Range(1, 64)) = 1
[HideInInspector] m_start_Tessellation_Heightmap("Heightmap", Float) = 0
- [ThryToggle(_TESSELLATION_HEIGHTMAP)] _Tessellation_Heightmap_Enabled("Enable", Float) = 0
- _Tessellation_Heightmap("Heightmap", 2D) = "black" {}
- _Tessellation_Heightmap_Scale("Scale", Float) = 1
- _Tessellation_Heightmap_Offset("Offset", Range(-1, 1)) = 0
+ [HideInInspector] m_start_Tessellation_Heightmap_0("Heightmap 0", Float) = 0
+ [ThryToggle(_TESSELLATION_HEIGHTMAP_0)] _Tessellation_Heightmap_0_Enabled("Enable", Float) = 0
+ _Tessellation_Heightmap_0("Heightmap 0", 2D) = "black" {}
+ _Tessellation_Heightmap_0_Scale("Scale", Float) = 1
+ _Tessellation_Heightmap_0_Offset("Offset", Range(-1, 1)) = 0
+ [HideInInspector] m_end_Tessellation_Heightmap_0("Heightmap 0", Float) = 0
+ [HideInInspector] m_start_Tessellation_Heightmap_1("Heightmap 1", Float) = 0
+ [ThryToggle(_TESSELLATION_HEIGHTMAP_1)] _Tessellation_Heightmap_1_Enabled("Enable", Float) = 0
+ _Tessellation_Heightmap_1("Heightmap 1", 2D) = "black" {}
+ _Tessellation_Heightmap_1_Scale("Scale", Float) = 1
+ _Tessellation_Heightmap_1_Offset("Offset", Range(-1, 1)) = 0
+ [HideInInspector] m_end_Tessellation_Heightmap_1("Heightmap 1", Float) = 0
+ [HideInInspector] m_start_Tessellation_Heightmap_2("Heightmap 2", Float) = 0
+ [ThryToggle(_TESSELLATION_HEIGHTMAP_2)] _Tessellation_Heightmap_2_Enabled("Enable", Float) = 0
+ _Tessellation_Heightmap_2("Heightmap 2", 2D) = "black" {}
+ _Tessellation_Heightmap_2_Scale("Scale", Float) = 1
+ _Tessellation_Heightmap_2_Offset("Offset", Range(-1, 1)) = 0
+ [HideInInspector] m_end_Tessellation_Heightmap_2("Heightmap 2", Float) = 0
+ [HideInInspector] m_start_Tessellation_Heightmap_3("Heightmap 3", Float) = 0
+ [ThryToggle(_TESSELLATION_HEIGHTMAP_3)] _Tessellation_Heightmap_3_Enabled("Enable", Float) = 0
+ _Tessellation_Heightmap_3("Heightmap 3", 2D) = "black" {}
+ _Tessellation_Heightmap_3_Scale("Scale", Float) = 1
+ _Tessellation_Heightmap_3_Offset("Offset", Range(-1, 1)) = 0
+ [HideInInspector] m_end_Tessellation_Heightmap_3("Heightmap 3", Float) = 0
[HideInInspector] m_start_Tessellation_Heightmap_Direction_Control("Direction control", Float) = 0
[ThryToggle(_TESSELLATION_HEIGHTMAP_DIRECTION_CONTROL)] _Tessellation_Heightmap_Direction_Control_Enabled("Enable", Float) = 0
_Tessellation_Heightmap_Direction_Control_Vector("Direction (normal/tangent/binormal)", Vector) = (1, 0, 0)
@@ -2145,7 +2165,7 @@ Shader "yum_food/2ner"
Pass {
Name "DEPTHPREPASS"
Tags { }
-
+
ColorMask 0
ZWrite On
ZTest LEqual
@@ -2593,16 +2613,16 @@ Shader "yum_food/2ner"
Pass {
Name "META"
Tags { "LightMode" = "Meta" }
-
+
Cull Off
-
+
CGPROGRAM
#pragma vertex vert_meta
#pragma fragment frag_meta
#pragma shader_feature _EMISSION
#pragma shader_feature _METALLICGLOSSMAP
#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
+
#define META_PASS
#include "UnityStandardMeta.cginc"
ENDCG