diff options
Diffstat (limited to '2ner.shader')
| -rw-r--r-- | 2ner.shader | 42 |
1 files changed, 34 insertions, 8 deletions
diff --git a/2ner.shader b/2ner.shader index 0619ddb..323d7cd 100644 --- a/2ner.shader +++ b/2ner.shader @@ -61,6 +61,7 @@ Shader "yum_food/2ner" [HideInInspector] m_end_OutlinesMask("Mask", Float) = 0 [HideInInspector] m_end_Outlines("Outlines", Float) = 0 //endex + //ifex _Matcap0_Enabled==0 [HideInInspector] m_start_Matcaps("Matcaps", Float) = 0 [HideInInspector] m_start_Matcap0("Matcap 0", Float) = 0 @@ -70,13 +71,22 @@ Shader "yum_food/2ner" [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Matcap0_Mode("Mode", Int) = 0 _Matcap0_Strength("Strength", Float) = 1 + //ifex _Matcap0_Mask_Enabled==0 [HideInInspector] m_start_Matcap0_Mask("Mask", Float) = 0 [ThryToggle(_MATCAP0_MASK)]_Matcap0_Mask_Enabled("Enable", Float) = 0 _Matcap0_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Matcap0_Mask("Mask", Float) = 0 + //endex + //ifex _Matcap0_Quantization_Enabled==0 + [HideInInspector] m_start_Matcap0_Quantization("Quantization", Float) = 0 + [ThryToggle(_MATCAP0_QUANTIZATION)]_Matcap0_Quantization_Enabled("Enable", Float) = 0 + _Matcap0_Quantization_Steps("Steps", Float) = 1 + [HideInInspector] m_end_Matcap0_Quantization("Quantization", Float) = 0 + //endex [HideInInspector] m_end_Matcap0("Matcaps", Float) = 0 [HideInInspector] m_end_Matcaps("Matcaps", Float) = 0 //endex + [HideInInspector] m_start_Rim_Lighting("Rim lighting", Float) = 0 //ifex _Rim_Lighting0_Enabled==0 [HideInInspector] m_start_Rim_Lighting0("Rim lighting 0", Float) = 0 @@ -87,21 +97,25 @@ Shader "yum_food/2ner" _Rim_Lighting0_Brightness("Brightness", Float) = 1 [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Rim_Lighting0_Mode("Mode", Int) = 0 + //ifex _Rim_Lighting0_Mask_Enabled==0 [HideInInspector] m_start_Rim_Lighting0_Mask("Mask", Float) = 0 [ThryToggle(_RIM_LIGHTING0_MASK)]_Rim_Lighting0_Mask_Enabled("Enable", Float) = 0 _Rim_Lighting0_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Rim_Lighting0_Mask("Mask", Float) = 0 - + //endex + //ifex _Rim_Lighting0_Angle_Limit_Enabled==0 [HideInInspector] m_start_Rim_Lighting0_Angle_Limit("Angle limit", Float) = 0 [ThryToggle(_RIM_LIGHTING0_ANGLE_LIMIT)]_Rim_Lighting0_Angle_Limit_Enabled("Enable", Float) = 0 _Rim_Lighting0_Angle_Limit_Target_Vector("Target vector", Vector) = (0, -1, 0, 0) _Rim_Lighting0_Angle_Limit_Power("Power", Float) = 1 [HideInInspector] m_end_Rim_Lighting0_Angle_Limit("Angle limit", Float) = 0 - + //endex + //ifex _Rim_Lighting0_Quantization_Enabled==0 [HideInInspector] m_start_Rim_Lighting0_Quantization("Quantization", Float) = 0 [ThryToggle(_RIM_LIGHTING0_QUANTIZATION)]_Rim_Lighting0_Quantization_Enabled("Enable", Float) = 0 _Rim_Lighting0_Quantization_Steps("Steps", Float) = 1 [HideInInspector] m_end_Rim_Lighting0_Quantization("Quantization", Float) = 0 + //endex [HideInInspector] m_end_Rim_Lighting0("Rim lighting", Float) = 0 //endex @@ -114,21 +128,25 @@ Shader "yum_food/2ner" _Rim_Lighting1_Brightness("Brightness", Float) = 1 [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Rim_Lighting1_Mode("Mode", Int) = 0 + //ifex _Rim_Lighting1_Mask_Enabled==0 [HideInInspector] m_start_Rim_Lighting1_Mask("Mask", Float) = 0 [ThryToggle(_RIM_LIGHTINg1_MASK)]_Rim_Lighting1_Mask_Enabled("Enable", Float) = 0 _Rim_Lighting1_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Rim_Lighting1_Mask("Mask", Float) = 0 - + //endex + //ifex _Rim_Lighting1_Angle_Limit_Enabled==0 [HideInInspector] m_start_Rim_Lighting1_Angle_Limit("Angle limit", Float) = 0 [ThryToggle(_RIM_LIGHTING1_ANGLE_LIMIT)]_Rim_Lighting1_Angle_Limit_Enabled("Enable", Float) = 0 _Rim_Lighting1_Angle_Limit_Target_Vector("Target vector", Vector) = (0, -1, 0, 0) _Rim_Lighting1_Angle_Limit_Power("Power", Float) = 1 [HideInInspector] m_end_Rim_Lighting1_Angle_Limit("Angle limit", Float) = 0 - + //endex + //ifex _Rim_Lighting1_Quantization_Enabled==0 [HideInInspector] m_start_Rim_Lighting1_Quantization("Quantization", Float) = 0 [ThryToggle(_RIM_LIGHTING1_QUANTIZATION)]_Rim_Lighting1_Quantization_Enabled("Enable", Float) = 0 _Rim_Lighting1_Quantization_Steps("Steps", Float) = 1 [HideInInspector] m_end_Rim_Lighting1_Quantization("Quantization", Float) = 0 + //endex [HideInInspector] m_end_Rim_Lighting1("Rim lighting", Float) = 0 //endex @@ -141,21 +159,25 @@ Shader "yum_food/2ner" _Rim_Lighting2_Brightness("Brightness", Float) = 1 [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Rim_Lighting2_Mode("Mode", Int) = 0 + //ifex _Rim_Lighting2_Mask_Enabled==0 [HideInInspector] m_start_Rim_Lighting2_Mask("Mask", Float) = 0 [ThryToggle(_RIM_LIGHTING2_MASK)]_Rim_Lighting2_Mask_Enabled("Enable", Float) = 0 _Rim_Lighting2_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Rim_Lighting2_Mask("Mask", Float) = 0 - + //endex + //ifex _Rim_Lighting2_Angle_Limit_Enabled==0 [HideInInspector] m_start_Rim_Lighting2_Angle_Limit("Angle limit", Float) = 0 [ThryToggle(_RIM_LIGHTING2_ANGLE_LIMIT)]_Rim_Lighting2_Angle_Limit_Enabled("Enable", Float) = 0 _Rim_Lighting2_Angle_Limit_Target_Vector("Target vector", Vector) = (0, -1, 0, 0) _Rim_Lighting2_Angle_Limit_Power("Power", Float) = 1 [HideInInspector] m_end_Rim_Lighting2_Angle_Limit("Angle limit", Float) = 0 - + //endex + //ifex _Rim_Lighting2_Quantization_Enabled==0 [HideInInspector] m_start_Rim_Lighting2_Quantization("Quantization", Float) = 0 [ThryToggle(_RIM_LIGHTING2_QUANTIZATION)]_Rim_Lighting2_Quantization_Enabled("Enable", Float) = 0 _Rim_Lighting2_Quantization_Steps("Steps", Float) = 1 [HideInInspector] m_end_Rim_Lighting2_Quantization("Quantization", Float) = 0 + //endex [HideInInspector] m_end_Rim_Lighting2("Rim lighting", Float) = 0 //endex @@ -168,21 +190,25 @@ Shader "yum_food/2ner" _Rim_Lighting3_Brightness("Brightness", Float) = 1 [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Rim_Lighting3_Mode("Mode", Int) = 0 + //ifex _Rim_Lighting3_Mask_Enabled==0 [HideInInspector] m_start_Rim_Lighting3_Mask("Mask", Float) = 0 [ThryToggle(_RIM_LIGHTING3_MASK)]_Rim_Lighting3_Mask_Enabled("Enable", Float) = 0 _Rim_Lighting3_Mask("Mask", 2D) = "white" {} [HideInInspector] m_end_Rim_Lighting3_Mask("Mask", Float) = 0 - + //endex + //ifex _Rim_Lighting3_Angle_Limit_Enabled==0 [HideInInspector] m_start_Rim_Lighting3_Angle_Limit("Angle limit", Float) = 0 [ThryToggle(_RIM_LIGHTING3_ANGLE_LIMIT)]_Rim_Lighting3_Angle_Limit_Enabled("Enable", Float) = 0 _Rim_Lighting3_Angle_Limit_Target_Vector("Target vector", Vector) = (0, -1, 0, 0) _Rim_Lighting3_Angle_Limit_Power("Power", Float) = 1 [HideInInspector] m_end_Rim_Lighting3_Angle_Limit("Angle limit", Float) = 0 - + //endex + //ifex _Rim_Lighting3_Quantization_Enabled==0 [HideInInspector] m_start_Rim_Lighting3_Quantization("Quantization", Float) = 0 [ThryToggle(_RIM_LIGHTING3_QUANTIZATION)]_Rim_Lighting3_Quantization_Enabled("Enable", Float) = 0 _Rim_Lighting3_Quantization_Steps("Steps", Float) = 1 [HideInInspector] m_end_Rim_Lighting3_Quantization("Quantization", Float) = 0 + //endex [HideInInspector] m_end_Rim_Lighting3("Rim lighting", Float) = 0 //endex |
