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-rw-r--r--2ner.shader9
1 files changed, 9 insertions, 0 deletions
diff --git a/2ner.shader b/2ner.shader
index d176ea7..bff1cb0 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -820,11 +820,19 @@ Shader "yum_food/2ner"
[HideInInspector] m_start_Raymarched_Fog("Raymarched fog", Float) = 0
[ThryToggle(_RAYMARCHED_FOG)] _Raymarched_Fog_Enabled("Enable", Float) = 0
_Raymarched_Fog_Steps("Steps", Range(1, 32)) = 32
+ _Raymarched_Fog_Color("Color", Color) = (0.3, 0.3, 0.3, 1)
_Raymarched_Fog_Density("Density", Float) = 1.0
_Raymarched_Fog_Dithering_Noise("Dithering noise", 2D) = "black" {}
_Raymarched_Fog_Density_Noise("Density noise", 3D) = "black" {}
_Raymarched_Fog_Density_Noise_Scale("Density noise scale", Vector) = (1, 1, 1, 0)
_Raymarched_Fog_Y_Cutoff("Y cutoff", Float) = -1000
+
+ [HideInInspector] m_start_Raymarched_Fog_Height_Density("Height density", Float) = 0
+ [ThryToggle(_RAYMARCHED_FOG_HEIGHT_DENSITY)] _Raymarched_Fog_Height_Density_Enabled("Enable", Float) = 0
+ _Raymarched_Fog_Height_Density_Min("Height density min", Float) = 0
+ _Raymarched_Fog_Height_Density_Max("Height density max", Float) = 100
+ _Raymarched_Fog_Height_Density_Power("Height density power", Float) = 1
+ [HideInInspector] m_end_Raymarched_Fog_Height_Density("Height density", Float) = 0
[HideInInspector] m_end_Raymarched_Fog("Raymarched fog", Float) = 0
//endex
@@ -1806,6 +1814,7 @@ Shader "yum_food/2ner"
[HideInInspector] m_start_Shadow_Casting("Cast shadows", Float) = 0
[ThryToggle(_)] _Cast_Shadows_Enabled("Enable", Float) = 1
[HideInInspector] m_end_Shadow_Casting("Cast shadows", Float) = 0
+ //endex
//ifex _Wrapped_Lighting_Enabled==0
[HideInInspector] m_start_WrappedLighting("Wrapped lighting", Float) = 0
[ThryToggle(_WRAPPED_LIGHTING)] _Wrapped_Lighting_Enabled("Enable", Float) = 1