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-rw-r--r--2ner.shader43
1 files changed, 18 insertions, 25 deletions
diff --git a/2ner.shader b/2ner.shader
index e2f4a83..a718be0 100644
--- a/2ner.shader
+++ b/2ner.shader
@@ -198,9 +198,8 @@ Shader "yum_food/2ner"
[ThryToggle(_MATCAP0)]_Matcap0_Enabled("Enable", Float) = 0
_Matcap0("Matcap", 2D) = "white" {}
[Toggle(_)]_Matcap0_Invert("Invert", Float) = 0
- [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
- _Matcap0_Mode("Mode", Int) = 0
- [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ [DoNotLock] [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Matcap0_Mode("Mode", Int) = 0
+ [DoNotLock] [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
_Matcap0_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
_Matcap0_Strength("Strength", Float) = 1
//ifex _Matcap0_Mask_Enabled==0
@@ -222,9 +221,8 @@ Shader "yum_food/2ner"
[ThryToggle(_MATCAP1)]_Matcap1_Enabled("Enable", Float) = 0
_Matcap1("Matcap", 2D) = "white" {}
[Toggle(_)]_Matcap1_Invert("Invert", Float) = 0
- [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
- _Matcap1_Mode("Mode", Int) = 0
- [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ [DoNotLock] [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Matcap1_Mode("Mode", Int) = 0
+ [DoNotLock] [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
_Matcap1_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
_Matcap1_Strength("Strength", Float) = 1
//ifex _Matcap1_Mask_Enabled==0
@@ -246,9 +244,8 @@ Shader "yum_food/2ner"
[ThryToggle(_MATCAP2)]_Matcap2_Enabled("Enable", Float) = 0
_Matcap2("Matcap", 2D) = "white" {}
[Toggle(_)]_Matcap2_Invert("Invert", Float) = 0
- [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
- _Matcap2_Mode("Mode", Int) = 0
- [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ [DoNotLock] [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Matcap2_Mode("Mode", Int) = 0
+ [DoNotLock] [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
_Matcap2_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
_Matcap2_Strength("Strength", Float) = 1
//ifex _Matcap2_Mask_Enabled==0
@@ -270,14 +267,13 @@ Shader "yum_food/2ner"
[HideInInspector] m_start_Rim_Lighting("Rim lighting", Float) = 0
//ifex _Rim_Lighting0_Enabled==0
[HideInInspector] m_start_Rim_Lighting0("Rim lighting 0", Float) = 0
- [ThryToggle(_RIM_LIGHTING0)]_Rim_Lighting0_Enabled("Enable", Float) = 0
+ [DoNotLock] [ThryToggle(_RIM_LIGHTING0)]_Rim_Lighting0_Enabled("Enable", Float) = 0
_Rim_Lighting0_Center("Center", Range(0, 0.5)) = 0.5
_Rim_Lighting0_Power("Power", Float) = 5
_Rim_Lighting0_Color("Color", Color) = (1, 1, 1, 1)
_Rim_Lighting0_Brightness("Brightness", Float) = 1
- [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
- _Rim_Lighting0_Mode("Mode", Int) = 0
- [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ [DoNotLock] [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Rim_Lighting0_Mode("Mode", Int) = 0
+ [DoNotLock] [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
_Rim_Lighting0_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
//ifex _Rim_Lighting0_Mask_Enabled==0
[HideInInspector] m_start_Rim_Lighting0_Mask("Mask", Float) = 0
@@ -303,14 +299,13 @@ Shader "yum_food/2ner"
//ifex _Rim_Lighting1_Enabled==0
[HideInInspector] m_start_Rim_Lighting1("Rim lighting 1", Float) = 0
- [ThryToggle(_RIM_LIGHTING1)]_Rim_Lighting1_Enabled("Enable", Float) = 0
+ [DoNotLock] [ThryToggle(_RIM_LIGHTING1)]_Rim_Lighting1_Enabled("Enable", Float) = 0
_Rim_Lighting1_Center("Center", Range(0, 0.5)) = 0.5
_Rim_Lighting1_Power("Power", Float) = 5
_Rim_Lighting1_Color("Color", Color) = (1, 1, 1, 1)
_Rim_Lighting1_Brightness("Brightness", Float) = 1
- [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
- _Rim_Lighting1_Mode("Mode", Int) = 0
- [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ [DoNotLock] [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Rim_Lighting1_Mode("Mode", Int) = 0
+ [DoNotLock] [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
_Rim_Lighting1_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
//ifex _Rim_Lighting1_Mask_Enabled==0
[HideInInspector] m_start_Rim_Lighting1_Mask("Mask", Float) = 0
@@ -336,14 +331,13 @@ Shader "yum_food/2ner"
//ifex _Rim_Lighting2_Enabled==0
[HideInInspector] m_start_Rim_Lighting2("Rim lighting 2", Float) = 0
- [ThryToggle(_RIM_LIGHTING2)]_Rim_Lighting2_Enabled("Enable", Float) = 0
+ [DoNotLock] [ThryToggle(_RIM_LIGHTING2)]_Rim_Lighting2_Enabled("Enable", Float) = 0
_Rim_Lighting2_Center("Center", Range(0, 0.5)) = 0.5
_Rim_Lighting2_Power("Power", Float) = 5
_Rim_Lighting2_Color("Color", Color) = (1, 1, 1, 1)
_Rim_Lighting2_Brightness("Brightness", Float) = 1
- [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
- _Rim_Lighting2_Mode("Mode", Int) = 0
- [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ [DoNotLock] [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Rim_Lighting2_Mode("Mode", Int) = 0
+ [DoNotLock] [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
_Rim_Lighting2_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
//ifex _Rim_Lighting2_Mask_Enabled==0
[HideInInspector] m_start_Rim_Lighting2_Mask("Mask", Float) = 0
@@ -369,14 +363,13 @@ Shader "yum_food/2ner"
//ifex _Rim_Lighting3_Enabled==0
[HideInInspector] m_start_Rim_Lighting3("Rim lighting 3", Float) = 0
- [ThryToggle(_RIM_LIGHTING3)]_Rim_Lighting3_Enabled("Enable", Float) = 0
+ [DoNotLock] [ThryToggle(_RIM_LIGHTING3)]_Rim_Lighting3_Enabled("Enable", Float) = 0
_Rim_Lighting3_Center("Center", Range(0, 0.5)) = 0.5
_Rim_Lighting3_Power("Power", Float) = 5
_Rim_Lighting3_Color("Color", Color) = (1, 1, 1, 1)
_Rim_Lighting3_Brightness("Brightness", Float) = 1
- [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)]
- _Rim_Lighting3_Mode("Mode", Int) = 0
- [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
+ [DoNotLock] [ThryWideEnum(Replace, 0, Add, 1, Multiply, 2, Subtract, 3, AddProduct, 4)] _Rim_Lighting3_Mode("Mode", Int) = 0
+ [DoNotLock] [ThryWideEnum(_0000b, 0, _0001b, 1, _0010b, 2, _0011b, 3, _0100b, 4, _0101b, 5, _0110b, 6, _0111b, 7, _1000b, 8, _1001b, 9, _1010b, 10, _1011b, 11, _1100b, 12, _1101b, 13, _1110b, 14, _1111b, 15)]
_Rim_Lighting3_Target_Mask("Target mask (albedo|diffuse<<1|specular<<2)", Int) = 1
//ifex _Rim_Lighting3_Mask_Enabled==0
[HideInInspector] m_start_Rim_Lighting3_Mask("Mask", Float) = 0