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authoryum <yum.food.vr@gmail.com>2025-09-24 20:36:13 -0700
committeryum <yum.food.vr@gmail.com>2025-09-24 20:46:13 -0700
commitfeb25c70651a64fd2c2cea6bdf6efdff3051154c (patch)
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parent9059a4a9049cf7a84b120d688e46e9aa81712c1c (diff)
shit yourself
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@@ -427,6 +427,7 @@ I made two non obvious decisions in the way I bake the vertex offsets:
think in terms of the bounding box dimensions rather than the square root of
the sum of squares of the box's dimensions. Like if your box is 1x0.6x0.2,
then you can just raymarch a primitive with those dimensions and your
+ simulation Just Works.
The origin point is recovered on the GPU as follows: