yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
62f5430e
main
1#version 450 core 2 3#extension GL_EXT_bfloat16 : require 4#extension GL_EXT_float_ue8m0 : require 5#extension GL_KHR_cooperative_matrix : enable 6#extension GL_NV_cooperative_matrix2 : enable 7#extension GL_KHR_memory_scope_semantics : enable 8#extension GL_EXT_shader_explicit_arithmetic_types : enable 9#extension GL_EXT_scalar_block_layout : enable 10#extension GL_EXT_long_vector : enable 11 12layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 13 14const floatue8m0_t bc10 = floatue8m0_t(10); 15const fue8m0vec2 b2c20 = fue8m0vec2(20); 16layout(constant_id = 1) const floatue8m0_t bsc10 = floatue8m0_t(10); 17 18struct S { floatue8m0_t b; }; 19const S sc = S(bc10); 20 21const floatue8m0_t bca[2] = {bc10, bc10}; 22 23shared floatue8m0_t bfs[10]; 24 25layout(scalar) buffer B { 26 fue8m0vec3 b3; 27 fue8m0vec2 b2; 28 floatue8m0_t b1; 29} buf; 30 31floatue8m0_t funcfue8m0(floatue8m0_t x) 32{ 33 return x; 34} 35 36void main() 37{ 38 float f = 2.0; 39 floatue8m0_t b = floatue8m0_t(1.0fue8m0); 40 41 float16_t f16 = float16_t(7); 42 float32_t f32 = 7; 43 float64_t f64 = 7; 44 f16 = float16_t(b); 45 f32 = float32_t(b); 46 f64 = float64_t(b); 47 48 b = funcfue8m0(b); 49 50 b = buf.b1; 51 fue8m0vec2 b2 = buf.b2; 52 fue8m0vec3 b3 = buf.b3; 53 54 int8_t i8_1 = floatue8m0BitsToIntEXT(b); 55 i8vec2 i8_2 = floatue8m0BitsToIntEXT(b2); 56 i8vec3 i8_3 = floatue8m0BitsToIntEXT(fue8m0vec3(b2, b)); 57 i8vec4 i8_4 = floatue8m0BitsToIntEXT(fue8m0vec4(b2, b2)); 58 vector<int8_t, 5> i8_5 = floatue8m0BitsToIntEXT(vector<floatue8m0_t, 5>(b2, b2, b)); 59 60 uint8_t u8_1 = floatue8m0BitsToUintEXT(b); 61 u8vec2 u8_2 = floatue8m0BitsToUintEXT(b2); 62 u8vec3 u8_3 = floatue8m0BitsToUintEXT(fue8m0vec3(b2, b)); 63 u8vec4 u8_4 = floatue8m0BitsToUintEXT(fue8m0vec4(b2, b2)); 64 vector<uint8_t, 5> u8_5 = floatue8m0BitsToUintEXT(vector<floatue8m0_t, 5>(b2, b2, b)); 65 66 floatue8m0_t f8_1 = intBitsToFloatue8m0EXT(i8_1); 67 fue8m0vec2 f8_2 = intBitsToFloatue8m0EXT(i8_2); 68 fue8m0vec3 f8_3 = intBitsToFloatue8m0EXT(i8_3); 69 fue8m0vec4 f8_4 = intBitsToFloatue8m0EXT(i8_4); 70 vector<floatue8m0_t, 5> f8_5 = intBitsToFloatue8m0EXT(i8_5); 71 72 f8_1 = uintBitsToFloatue8m0EXT(u8_1); 73 f8_2 = uintBitsToFloatue8m0EXT(u8_2); 74 f8_3 = uintBitsToFloatue8m0EXT(u8_3); 75 f8_4 = uintBitsToFloatue8m0EXT(u8_4); 76 f8_5 = uintBitsToFloatue8m0EXT(u8_5); 77}