#version 450 core #extension GL_EXT_bfloat16 : require #extension GL_EXT_float_ue8m0 : require #extension GL_KHR_cooperative_matrix : enable #extension GL_NV_cooperative_matrix2 : enable #extension GL_KHR_memory_scope_semantics : enable #extension GL_EXT_shader_explicit_arithmetic_types : enable #extension GL_EXT_scalar_block_layout : enable #extension GL_EXT_long_vector : enable layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; const floatue8m0_t bc10 = floatue8m0_t(10); const fue8m0vec2 b2c20 = fue8m0vec2(20); layout(constant_id = 1) const floatue8m0_t bsc10 = floatue8m0_t(10); struct S { floatue8m0_t b; }; const S sc = S(bc10); const floatue8m0_t bca[2] = {bc10, bc10}; shared floatue8m0_t bfs[10]; layout(scalar) buffer B { fue8m0vec3 b3; fue8m0vec2 b2; floatue8m0_t b1; } buf; floatue8m0_t funcfue8m0(floatue8m0_t x) { return x; } void main() { float f = 2.0; floatue8m0_t b = floatue8m0_t(1.0fue8m0); float16_t f16 = float16_t(7); float32_t f32 = 7; float64_t f64 = 7; f16 = float16_t(b); f32 = float32_t(b); f64 = float64_t(b); b = funcfue8m0(b); b = buf.b1; fue8m0vec2 b2 = buf.b2; fue8m0vec3 b3 = buf.b3; int8_t i8_1 = floatue8m0BitsToIntEXT(b); i8vec2 i8_2 = floatue8m0BitsToIntEXT(b2); i8vec3 i8_3 = floatue8m0BitsToIntEXT(fue8m0vec3(b2, b)); i8vec4 i8_4 = floatue8m0BitsToIntEXT(fue8m0vec4(b2, b2)); vector i8_5 = floatue8m0BitsToIntEXT(vector(b2, b2, b)); uint8_t u8_1 = floatue8m0BitsToUintEXT(b); u8vec2 u8_2 = floatue8m0BitsToUintEXT(b2); u8vec3 u8_3 = floatue8m0BitsToUintEXT(fue8m0vec3(b2, b)); u8vec4 u8_4 = floatue8m0BitsToUintEXT(fue8m0vec4(b2, b2)); vector u8_5 = floatue8m0BitsToUintEXT(vector(b2, b2, b)); floatue8m0_t f8_1 = intBitsToFloatue8m0EXT(i8_1); fue8m0vec2 f8_2 = intBitsToFloatue8m0EXT(i8_2); fue8m0vec3 f8_3 = intBitsToFloatue8m0EXT(i8_3); fue8m0vec4 f8_4 = intBitsToFloatue8m0EXT(i8_4); vector f8_5 = intBitsToFloatue8m0EXT(i8_5); f8_1 = uintBitsToFloatue8m0EXT(u8_1); f8_2 = uintBitsToFloatue8m0EXT(u8_2); f8_3 = uintBitsToFloatue8m0EXT(u8_3); f8_4 = uintBitsToFloatue8m0EXT(u8_4); f8_5 = uintBitsToFloatue8m0EXT(u8_5); }