yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
516724d9
main
1xfbArrayStride.error.vert 2Shader version: 450 3Requested GL_EXT_shader_explicit_arithmetic_types_float16 4in xfb mode 50:? Sequence 60:23 Function Definition: main( ( global void) 70:23 Function Parameters: 80:25 Sequence 90:25 move second child to first child ( temp float) 100:25 direct index (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth temp float) 110:25 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) 120:25 Constant: 130:25 0 (const int) 140:25 Constant: 150:25 1.000000 160:26 move second child to first child ( temp float) 170:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp float) 180:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp 2-element array of float) 190:26 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) 200:26 Constant: 210:26 0 (const int) 220:26 Constant: 230:26 0 (const int) 240:26 Constant: 250:26 2.000000 260:27 move second child to first child ( temp double) 270:27 direct index (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth temp double) 280:27 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) 290:27 Constant: 300:27 0 (const int) 310:27 Constant: 320:27 3.000000 330:28 move second child to first child ( temp float16_t) 340:28 direct index (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth temp float16_t) 350:28 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) 360:28 Constant: 370:28 0 (const int) 380:28 Constant: 390:28 4.000000 400:? Linker Objects 410:? 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) 420:? 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) 430:? 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) 440:? 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) 450:? 'gl_VertexID' ( gl_VertexId int VertexId) 460:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 47 48 49Linked vertex stage: 50 51ERROR: Linking vertex stage: xfb_stride must be multiple of 4: 52ERROR: xfb_buffer 0, xfb_stride 6 53ERROR: Linking vertex stage: xfb_stride must be multiple of 4: 54ERROR: xfb_buffer 1, xfb_stride 18 55ERROR: Linking vertex stage: xfb_stride must be multiple of 8 for buffer holding a double or 64-bit integer: 56ERROR: xfb_buffer 2, xfb_stride 12 57ERROR: Linking vertex stage: xfb_stride must be multiple of 2 for buffer holding a half float or 16-bit integer: 58ERROR: xfb_buffer 3, xfb_stride 3 59 60Shader version: 450 61Requested GL_EXT_shader_explicit_arithmetic_types_float16 62in xfb mode 630:? Sequence 640:23 Function Definition: main( ( global void) 650:23 Function Parameters: 660:25 Sequence 670:25 move second child to first child ( temp float) 680:25 direct index (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth temp float) 690:25 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) 700:25 Constant: 710:25 0 (const int) 720:25 Constant: 730:25 1.000000 740:26 move second child to first child ( temp float) 750:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp float) 760:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp 2-element array of float) 770:26 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) 780:26 Constant: 790:26 0 (const int) 800:26 Constant: 810:26 0 (const int) 820:26 Constant: 830:26 2.000000 840:27 move second child to first child ( temp double) 850:27 direct index (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth temp double) 860:27 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) 870:27 Constant: 880:27 0 (const int) 890:27 Constant: 900:27 3.000000 910:28 move second child to first child ( temp float16_t) 920:28 direct index (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth temp float16_t) 930:28 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) 940:28 Constant: 950:28 0 (const int) 960:28 Constant: 970:28 4.000000 980:? Linker Objects 990:? 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) 1000:? 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) 1010:? 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) 1020:? 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) 1030:? 'gl_VertexID' ( gl_VertexId int VertexId) 1040:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 105