xfbArrayStride.error.vert Shader version: 450 Requested GL_EXT_shader_explicit_arithmetic_types_float16 in xfb mode 0:? Sequence 0:23 Function Definition: main( ( global void) 0:23 Function Parameters: 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 direct index (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth temp float) 0:25 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1.000000 0:26 move second child to first child ( temp float) 0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp float) 0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp 2-element array of float) 0:26 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 2.000000 0:27 move second child to first child ( temp double) 0:27 direct index (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth temp double) 0:27 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 3.000000 0:28 move second child to first child ( temp float16_t) 0:28 direct index (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth temp float16_t) 0:28 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 4.000000 0:? Linker Objects 0:? 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) 0:? 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) 0:? 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) 0:? 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: ERROR: Linking vertex stage: xfb_stride must be multiple of 4: ERROR: xfb_buffer 0, xfb_stride 6 ERROR: Linking vertex stage: xfb_stride must be multiple of 4: ERROR: xfb_buffer 1, xfb_stride 18 ERROR: Linking vertex stage: xfb_stride must be multiple of 8 for buffer holding a double or 64-bit integer: ERROR: xfb_buffer 2, xfb_stride 12 ERROR: Linking vertex stage: xfb_stride must be multiple of 2 for buffer holding a half float or 16-bit integer: ERROR: xfb_buffer 3, xfb_stride 3 Shader version: 450 Requested GL_EXT_shader_explicit_arithmetic_types_float16 in xfb mode 0:? Sequence 0:23 Function Definition: main( ( global void) 0:23 Function Parameters: 0:25 Sequence 0:25 move second child to first child ( temp float) 0:25 direct index (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth temp float) 0:25 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) 0:25 Constant: 0:25 0 (const int) 0:25 Constant: 0:25 1.000000 0:26 move second child to first child ( temp float) 0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp float) 0:26 direct index (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth temp 2-element array of float) 0:26 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 0 (const int) 0:26 Constant: 0:26 2.000000 0:27 move second child to first child ( temp double) 0:27 direct index (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth temp double) 0:27 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) 0:27 Constant: 0:27 0 (const int) 0:27 Constant: 0:27 3.000000 0:28 move second child to first child ( temp float16_t) 0:28 direct index (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth temp float16_t) 0:28 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) 0:28 Constant: 0:28 0 (const int) 0:28 Constant: 0:28 4.000000 0:? Linker Objects 0:? 'arr' (layout( location=0 xfb_buffer=0 xfb_offset=0) smooth out 1-element array of float) 0:? 'nested' (layout( location=1 xfb_buffer=1 xfb_offset=0) smooth out 2-element array of 2-element array of float) 0:? 'darr' (layout( location=5 xfb_buffer=2 xfb_offset=0) smooth out 1-element array of double) 0:? 'harr' (layout( location=7 xfb_buffer=3 xfb_offset=0) smooth out 1-element array of float16_t) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)