yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1link.esClipCullDistance.vert 2Shader version: 320 30:? Sequence 40:8 Function Definition: main( ( global void) 50:8 Function Parameters: 60:10 Sequence 70:10 move second child to first child ( temp highp 4-component vector of float) 80:10 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 90:10 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 100:10 Constant: 110:10 0 (const uint) 120:10 Constant: 130:10 1.000000 140:10 1.000000 150:10 1.000000 160:10 1.000000 170:11 move second child to first child ( temp highp float) 180:11 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 190:11 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 200:11 Constant: 210:11 1 (const uint) 220:11 Constant: 230:11 1.000000 240:? Linker Objects 250:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 260:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 270:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 28 29link.esClipCullDistance.geom 30Shader version: 320 31invocations = -1 32max_vertices = 3 33input primitive = triangles 34output primitive = triangle_strip 350:? Sequence 360:6 Function Definition: main( ( global void) 370:6 Function Parameters: 380:8 Sequence 390:8 move second child to first child ( temp highp 4-component vector of float) 400:8 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 410:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 420:8 Constant: 430:8 0 (const uint) 440:8 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 450:8 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 460:8 'gl_in' ( in 3-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 470:8 Constant: 480:8 0 (const int) 490:8 Constant: 500:8 0 (const int) 510:9 EmitVertex ( global void) 520:? Linker Objects 530:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 540:? 'gl_in' ( in 3-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 55 56 57Linked vertex stage: 58 59 60Linked geometry stage: 61 62 63Shader version: 320 640:? Sequence 650:8 Function Definition: main( ( global void) 660:8 Function Parameters: 670:10 Sequence 680:10 move second child to first child ( temp highp 4-component vector of float) 690:10 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 700:10 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 710:10 Constant: 720:10 0 (const uint) 730:10 Constant: 740:10 1.000000 750:10 1.000000 760:10 1.000000 770:10 1.000000 780:11 move second child to first child ( temp highp float) 790:11 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 800:11 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 810:11 Constant: 820:11 1 (const uint) 830:11 Constant: 840:11 1.000000 850:? Linker Objects 860:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 870:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 880:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 89Shader version: 320 90invocations = 1 91max_vertices = 3 92input primitive = triangles 93output primitive = triangle_strip 940:? Sequence 950:6 Function Definition: main( ( global void) 960:6 Function Parameters: 970:8 Sequence 980:8 move second child to first child ( temp highp 4-component vector of float) 990:8 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 1000:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 1010:8 Constant: 1020:8 0 (const uint) 1030:8 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 1040:8 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 1050:8 'gl_in' ( in 3-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 1060:8 Constant: 1070:8 0 (const int) 1080:8 Constant: 1090:8 0 (const int) 1100:9 EmitVertex ( global void) 1110:? Linker Objects 1120:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 1130:? 'gl_in' ( in 3-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 114