link.esClipCullDistance.vert Shader version: 320 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp highp 4-component vector of float) 0:10 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:10 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:10 Constant: 0:10 0 (const uint) 0:10 Constant: 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:11 move second child to first child ( temp highp float) 0:11 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 0:11 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:11 Constant: 0:11 1 (const uint) 0:11 Constant: 0:11 1.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) link.esClipCullDistance.geom Shader version: 320 invocations = -1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp highp 4-component vector of float) 0:8 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 0:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:8 Constant: 0:8 0 (const uint) 0:8 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:8 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:8 'gl_in' ( in 3-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:9 EmitVertex ( global void) 0:? Linker Objects 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:? 'gl_in' ( in 3-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) Linked vertex stage: Linked geometry stage: Shader version: 320 0:? Sequence 0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 move second child to first child ( temp highp 4-component vector of float) 0:10 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:10 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:10 Constant: 0:10 0 (const uint) 0:10 Constant: 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:11 move second child to first child ( temp highp float) 0:11 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 0:11 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:11 Constant: 0:11 1 (const uint) 0:11 Constant: 0:11 1.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Shader version: 320 invocations = 1 max_vertices = 3 input primitive = triangles output primitive = triangle_strip 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp highp 4-component vector of float) 0:8 gl_Position: direct index for structure (layout( stream=0) gl_Position highp 4-component vector of float Position) 0:8 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:8 Constant: 0:8 0 (const uint) 0:8 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:8 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:8 'gl_in' ( in 3-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:9 EmitVertex ( global void) 0:? Linker Objects 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position highp 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize highp float PointSize gl_PointSize}) 0:? 'gl_in' ( in 3-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize})