yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
5cffd9a7
main
1glsl.nvgpushader5.vert 2Shader version: 150 3Requested GL_ARB_gpu_shader_fp64 4Requested GL_NV_gpu_shader5 50:? Sequence 60:27 Function Definition: main( ( global void) 70:27 Function Parameters: 80:? Linker Objects 90:? 'colorSampIn' ( in 4-component vector of float) 100:? 'colorSampOut' ( smooth sample out 4-component vector of float) 110:? 'var1' ( in int8_t) 120:? 'var5' ( in int16_t) 130:? 'var9' ( in int) 140:? 'var13' ( in int64_t) 150:? 'var33' ( in float16_t) 160:? 'var41' ( in double) 170:? 'var42' ( in double) 180:? 'var11' ( smooth out int8_t) 190:? 'var51' ( smooth out int16_t) 200:? 'var91' ( smooth out int) 210:? 'var131' ( smooth out int64_t) 220:? 'var331' ( smooth out float16_t) 230:? 'var411' ( smooth out double) 240:? 'var421' ( smooth out double) 250:? 'gl_VertexID' ( gl_VertexId int VertexId) 260:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 27 28 29Linked vertex stage: 30 31 32Shader version: 150 33Requested GL_ARB_gpu_shader_fp64 34Requested GL_NV_gpu_shader5 350:? Sequence 360:27 Function Definition: main( ( global void) 370:27 Function Parameters: 380:? Linker Objects 390:? 'colorSampIn' ( in 4-component vector of float) 400:? 'colorSampOut' ( smooth sample out 4-component vector of float) 410:? 'var1' ( in int8_t) 420:? 'var5' ( in int16_t) 430:? 'var9' ( in int) 440:? 'var13' ( in int64_t) 450:? 'var33' ( in float16_t) 460:? 'var41' ( in double) 470:? 'var42' ( in double) 480:? 'var11' ( smooth out int8_t) 490:? 'var51' ( smooth out int16_t) 500:? 'var91' ( smooth out int) 510:? 'var131' ( smooth out int64_t) 520:? 'var331' ( smooth out float16_t) 530:? 'var411' ( smooth out double) 540:? 'var421' ( smooth out double) 550:? 'gl_VertexID' ( gl_VertexId int VertexId) 560:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 57