glsl.nvgpushader5.vert Shader version: 150 Requested GL_ARB_gpu_shader_fp64 Requested GL_NV_gpu_shader5 0:? Sequence 0:27 Function Definition: main( ( global void) 0:27 Function Parameters: 0:? Linker Objects 0:? 'colorSampIn' ( in 4-component vector of float) 0:? 'colorSampOut' ( smooth sample out 4-component vector of float) 0:? 'var1' ( in int8_t) 0:? 'var5' ( in int16_t) 0:? 'var9' ( in int) 0:? 'var13' ( in int64_t) 0:? 'var33' ( in float16_t) 0:? 'var41' ( in double) 0:? 'var42' ( in double) 0:? 'var11' ( smooth out int8_t) 0:? 'var51' ( smooth out int16_t) 0:? 'var91' ( smooth out int) 0:? 'var131' ( smooth out int64_t) 0:? 'var331' ( smooth out float16_t) 0:? 'var411' ( smooth out double) 0:? 'var421' ( smooth out double) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 150 Requested GL_ARB_gpu_shader_fp64 Requested GL_NV_gpu_shader5 0:? Sequence 0:27 Function Definition: main( ( global void) 0:27 Function Parameters: 0:? Linker Objects 0:? 'colorSampIn' ( in 4-component vector of float) 0:? 'colorSampOut' ( smooth sample out 4-component vector of float) 0:? 'var1' ( in int8_t) 0:? 'var5' ( in int16_t) 0:? 'var9' ( in int) 0:? 'var13' ( in int64_t) 0:? 'var33' ( in float16_t) 0:? 'var41' ( in double) 0:? 'var42' ( in double) 0:? 'var11' ( smooth out int8_t) 0:? 'var51' ( smooth out int16_t) 0:? 'var91' ( smooth out int) 0:? 'var131' ( smooth out int64_t) 0:? 'var331' ( smooth out float16_t) 0:? 'var411' ( smooth out double) 0:? 'var421' ( smooth out double) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)