yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1GL_EXT_clip_cull_distance.vert 2Shader version: 320 3Requested GL_EXT_clip_cull_distance 40:? Sequence 50:10 Function Definition: main( ( global void) 60:10 Function Parameters: 70:12 Sequence 80:12 move second child to first child ( temp highp float) 90:12 direct index ( temp highp float ClipDistance) 100:12 gl_ClipDistance: direct index for structure ( out 4-element array of highp float ClipDistance) 110:12 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 120:12 Constant: 130:12 2 (const uint) 140:12 Constant: 150:12 3 (const int) 160:12 Constant: 170:12 1.000000 180:13 move second child to first child ( temp highp float) 190:13 direct index ( temp highp float CullDistance) 200:13 gl_CullDistance: direct index for structure ( out 2-element array of highp float CullDistance) 210:13 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 220:13 Constant: 230:13 3 (const uint) 240:13 Constant: 250:13 1 (const int) 260:13 Constant: 270:13 2.000000 280:14 move second child to first child ( temp highp 4-component vector of float) 290:14 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 300:14 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 310:14 Constant: 320:14 0 (const uint) 330:14 Constant: 340:14 1.000000 350:14 1.000000 360:14 1.000000 370:14 1.000000 380:? Linker Objects 390:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 400:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 410:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 42 43 44Linked vertex stage: 45 46 47Shader version: 320 48Requested GL_EXT_clip_cull_distance 490:? Sequence 500:10 Function Definition: main( ( global void) 510:10 Function Parameters: 520:12 Sequence 530:12 move second child to first child ( temp highp float) 540:12 direct index ( temp highp float ClipDistance) 550:12 gl_ClipDistance: direct index for structure ( out 4-element array of highp float ClipDistance) 560:12 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 570:12 Constant: 580:12 2 (const uint) 590:12 Constant: 600:12 3 (const int) 610:12 Constant: 620:12 1.000000 630:13 move second child to first child ( temp highp float) 640:13 direct index ( temp highp float CullDistance) 650:13 gl_CullDistance: direct index for structure ( out 2-element array of highp float CullDistance) 660:13 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 670:13 Constant: 680:13 3 (const uint) 690:13 Constant: 700:13 1 (const int) 710:13 Constant: 720:13 2.000000 730:14 move second child to first child ( temp highp 4-component vector of float) 740:14 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 750:14 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 760:14 Constant: 770:14 0 (const uint) 780:14 Constant: 790:14 1.000000 800:14 1.000000 810:14 1.000000 820:14 1.000000 830:? Linker Objects 840:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 850:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 860:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 87