GL_EXT_clip_cull_distance.vert Shader version: 320 Requested GL_EXT_clip_cull_distance 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp highp float) 0:12 direct index ( temp highp float ClipDistance) 0:12 gl_ClipDistance: direct index for structure ( out 4-element array of highp float ClipDistance) 0:12 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:12 Constant: 0:12 2 (const uint) 0:12 Constant: 0:12 3 (const int) 0:12 Constant: 0:12 1.000000 0:13 move second child to first child ( temp highp float) 0:13 direct index ( temp highp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 2-element array of highp float CullDistance) 0:13 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 2.000000 0:14 move second child to first child ( temp highp 4-component vector of float) 0:14 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:14 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:14 Constant: 0:14 0 (const uint) 0:14 Constant: 0:14 1.000000 0:14 1.000000 0:14 1.000000 0:14 1.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: Shader version: 320 Requested GL_EXT_clip_cull_distance 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp highp float) 0:12 direct index ( temp highp float ClipDistance) 0:12 gl_ClipDistance: direct index for structure ( out 4-element array of highp float ClipDistance) 0:12 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:12 Constant: 0:12 2 (const uint) 0:12 Constant: 0:12 3 (const int) 0:12 Constant: 0:12 1.000000 0:13 move second child to first child ( temp highp float) 0:13 direct index ( temp highp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 2-element array of highp float CullDistance) 0:13 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: 0:13 2.000000 0:14 move second child to first child ( temp highp 4-component vector of float) 0:14 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:14 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:14 Constant: 0:14 0 (const uint) 0:14 Constant: 0:14 1.000000 0:14 1.000000 0:14 1.000000 0:14 1.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)