yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1GL_EXT_clip_cull_distance.tese 2Shader version: 320 3Requested GL_EXT_clip_cull_distance 4input primitive = triangles 5vertex spacing = none 6triangle order = none 70:? Sequence 80:6 Function Definition: main( ( global void) 90:6 Function Parameters: 100:8 Sequence 110:8 move second child to first child ( temp highp 4-component vector of float) 120:8 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 130:8 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out unsized 3-element array of highp float ClipDistance gl_ClipDistance, out unsized 1-element array of highp float CullDistance gl_CullDistance}) 140:8 Constant: 150:8 0 (const uint) 160:8 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 170:8 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 180:8 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 190:8 Constant: 200:8 0 (const int) 210:8 Constant: 220:8 0 (const int) 230:9 move second child to first child ( temp highp float) 240:9 direct index ( temp highp float ClipDistance) 250:9 gl_ClipDistance: direct index for structure ( out unsized 3-element array of highp float ClipDistance) 260:9 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out unsized 3-element array of highp float ClipDistance gl_ClipDistance, out unsized 1-element array of highp float CullDistance gl_CullDistance}) 270:9 Constant: 280:9 2 (const uint) 290:9 Constant: 300:9 2 (const int) 310:9 direct index ( temp highp float ClipDistance) 320:9 gl_ClipDistance: direct index for structure ( in unsized 3-element array of highp float ClipDistance) 330:9 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 340:9 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 350:9 Constant: 360:9 1 (const int) 370:9 Constant: 380:9 2 (const int) 390:9 Constant: 400:9 2 (const int) 410:10 move second child to first child ( temp highp float) 420:10 direct index ( temp highp float CullDistance) 430:10 gl_CullDistance: direct index for structure ( out unsized 1-element array of highp float CullDistance) 440:10 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out unsized 3-element array of highp float ClipDistance gl_ClipDistance, out unsized 1-element array of highp float CullDistance gl_CullDistance}) 450:10 Constant: 460:10 3 (const uint) 470:10 Constant: 480:10 0 (const int) 490:10 direct index ( temp highp float CullDistance) 500:10 gl_CullDistance: direct index for structure ( in unsized 1-element array of highp float CullDistance) 510:10 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 520:10 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 530:10 Constant: 540:10 2 (const int) 550:10 Constant: 560:10 3 (const int) 570:10 Constant: 580:10 0 (const int) 590:? Linker Objects 600:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out unsized 3-element array of highp float ClipDistance gl_ClipDistance, out unsized 1-element array of highp float CullDistance gl_CullDistance}) 61 62 63Linked tessellation evaluation stage: 64 65 66Shader version: 320 67Requested GL_EXT_clip_cull_distance 68input primitive = triangles 69vertex spacing = equal_spacing 70triangle order = ccw 710:? Sequence 720:6 Function Definition: main( ( global void) 730:6 Function Parameters: 740:8 Sequence 750:8 move second child to first child ( temp highp 4-component vector of float) 760:8 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 770:8 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out 3-element array of highp float ClipDistance gl_ClipDistance, out 1-element array of highp float CullDistance gl_CullDistance}) 780:8 Constant: 790:8 0 (const uint) 800:8 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 810:8 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 820:8 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 830:8 Constant: 840:8 0 (const int) 850:8 Constant: 860:8 0 (const int) 870:9 move second child to first child ( temp highp float) 880:9 direct index ( temp highp float ClipDistance) 890:9 gl_ClipDistance: direct index for structure ( out 3-element array of highp float ClipDistance) 900:9 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out 3-element array of highp float ClipDistance gl_ClipDistance, out 1-element array of highp float CullDistance gl_CullDistance}) 910:9 Constant: 920:9 2 (const uint) 930:9 Constant: 940:9 2 (const int) 950:9 direct index ( temp highp float ClipDistance) 960:9 gl_ClipDistance: direct index for structure ( in 3-element array of highp float ClipDistance) 970:9 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 980:9 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 990:9 Constant: 1000:9 1 (const int) 1010:9 Constant: 1020:9 2 (const int) 1030:9 Constant: 1040:9 2 (const int) 1050:10 move second child to first child ( temp highp float) 1060:10 direct index ( temp highp float CullDistance) 1070:10 gl_CullDistance: direct index for structure ( out 1-element array of highp float CullDistance) 1080:10 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out 3-element array of highp float ClipDistance gl_ClipDistance, out 1-element array of highp float CullDistance gl_CullDistance}) 1090:10 Constant: 1100:10 3 (const uint) 1110:10 Constant: 1120:10 0 (const int) 1130:10 direct index ( temp highp float CullDistance) 1140:10 gl_CullDistance: direct index for structure ( in 1-element array of highp float CullDistance) 1150:10 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 1160:10 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 1170:10 Constant: 1180:10 2 (const int) 1190:10 Constant: 1200:10 3 (const int) 1210:10 Constant: 1220:10 0 (const int) 1230:? Linker Objects 1240:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out 3-element array of highp float ClipDistance gl_ClipDistance, out 1-element array of highp float CullDistance gl_CullDistance}) 125