GL_EXT_clip_cull_distance.tese Shader version: 320 Requested GL_EXT_clip_cull_distance input primitive = triangles vertex spacing = none triangle order = none 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp highp 4-component vector of float) 0:8 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:8 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out unsized 3-element array of highp float ClipDistance gl_ClipDistance, out unsized 1-element array of highp float CullDistance gl_CullDistance}) 0:8 Constant: 0:8 0 (const uint) 0:8 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:8 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:8 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:9 move second child to first child ( temp highp float) 0:9 direct index ( temp highp float ClipDistance) 0:9 gl_ClipDistance: direct index for structure ( out unsized 3-element array of highp float ClipDistance) 0:9 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out unsized 3-element array of highp float ClipDistance gl_ClipDistance, out unsized 1-element array of highp float CullDistance gl_CullDistance}) 0:9 Constant: 0:9 2 (const uint) 0:9 Constant: 0:9 2 (const int) 0:9 direct index ( temp highp float ClipDistance) 0:9 gl_ClipDistance: direct index for structure ( in unsized 3-element array of highp float ClipDistance) 0:9 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:9 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 2 (const int) 0:10 move second child to first child ( temp highp float) 0:10 direct index ( temp highp float CullDistance) 0:10 gl_CullDistance: direct index for structure ( out unsized 1-element array of highp float CullDistance) 0:10 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out unsized 3-element array of highp float ClipDistance gl_ClipDistance, out unsized 1-element array of highp float CullDistance gl_CullDistance}) 0:10 Constant: 0:10 3 (const uint) 0:10 Constant: 0:10 0 (const int) 0:10 direct index ( temp highp float CullDistance) 0:10 gl_CullDistance: direct index for structure ( in unsized 1-element array of highp float CullDistance) 0:10 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:10 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:10 Constant: 0:10 2 (const int) 0:10 Constant: 0:10 3 (const int) 0:10 Constant: 0:10 0 (const int) 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out unsized 3-element array of highp float ClipDistance gl_ClipDistance, out unsized 1-element array of highp float CullDistance gl_CullDistance}) Linked tessellation evaluation stage: Shader version: 320 Requested GL_EXT_clip_cull_distance input primitive = triangles vertex spacing = equal_spacing triangle order = ccw 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp highp 4-component vector of float) 0:8 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:8 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out 3-element array of highp float ClipDistance gl_ClipDistance, out 1-element array of highp float CullDistance gl_CullDistance}) 0:8 Constant: 0:8 0 (const uint) 0:8 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:8 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:8 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0 (const int) 0:9 move second child to first child ( temp highp float) 0:9 direct index ( temp highp float ClipDistance) 0:9 gl_ClipDistance: direct index for structure ( out 3-element array of highp float ClipDistance) 0:9 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out 3-element array of highp float ClipDistance gl_ClipDistance, out 1-element array of highp float CullDistance gl_CullDistance}) 0:9 Constant: 0:9 2 (const uint) 0:9 Constant: 0:9 2 (const int) 0:9 direct index ( temp highp float ClipDistance) 0:9 gl_ClipDistance: direct index for structure ( in 3-element array of highp float ClipDistance) 0:9 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:9 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 2 (const int) 0:9 Constant: 0:9 2 (const int) 0:10 move second child to first child ( temp highp float) 0:10 direct index ( temp highp float CullDistance) 0:10 gl_CullDistance: direct index for structure ( out 1-element array of highp float CullDistance) 0:10 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out 3-element array of highp float ClipDistance gl_ClipDistance, out 1-element array of highp float CullDistance gl_CullDistance}) 0:10 Constant: 0:10 3 (const uint) 0:10 Constant: 0:10 0 (const int) 0:10 direct index ( temp highp float CullDistance) 0:10 gl_CullDistance: direct index for structure ( in 1-element array of highp float CullDistance) 0:10 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:10 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:10 Constant: 0:10 2 (const int) 0:10 Constant: 0:10 3 (const int) 0:10 Constant: 0:10 0 (const int) 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize, out 3-element array of highp float ClipDistance gl_ClipDistance, out 1-element array of highp float CullDistance gl_CullDistance})