yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1GL_EXT_clip_cull_distance.limit.vert 2ERROR: 0:6: 'gl_ClipDistance array size' : must be less than or equal to gl_MaxClipDistances (8) 3ERROR: 0:7: 'gl_CullDistance array size' : must be less than or equal to gl_MaxCullDistances (8) 4ERROR: 2 compilation errors. No code generated. 5 6 7Shader version: 320 8Requested GL_EXT_clip_cull_distance 9ERROR: node is still EOpNull! 100:10 Function Definition: main( ( global void) 110:10 Function Parameters: 120:12 Sequence 130:12 move second child to first child ( temp highp 4-component vector of float) 140:12 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 150:12 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 9-element array of highp float ClipDistance gl_ClipDistance, out 9-element array of highp float CullDistance gl_CullDistance}) 160:12 Constant: 170:12 0 (const uint) 180:12 Constant: 190:12 1.000000 200:12 1.000000 210:12 1.000000 220:12 1.000000 230:? Linker Objects 240:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 9-element array of highp float ClipDistance gl_ClipDistance, out 9-element array of highp float CullDistance gl_CullDistance}) 250:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 260:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 27 28 29Linked vertex stage: 30 31 32Shader version: 320 33Requested GL_EXT_clip_cull_distance 34ERROR: node is still EOpNull! 350:10 Function Definition: main( ( global void) 360:10 Function Parameters: 370:12 Sequence 380:12 move second child to first child ( temp highp 4-component vector of float) 390:12 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 400:12 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 9-element array of highp float ClipDistance gl_ClipDistance, out 9-element array of highp float CullDistance gl_CullDistance}) 410:12 Constant: 420:12 0 (const uint) 430:12 Constant: 440:12 1.000000 450:12 1.000000 460:12 1.000000 470:12 1.000000 480:? Linker Objects 490:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 9-element array of highp float ClipDistance gl_ClipDistance, out 9-element array of highp float CullDistance gl_CullDistance}) 500:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 510:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 52