yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

Wint3rNightAdd GL_EXT_clip_cull_distance and GL_ARB_cull_distance54947913

main
2.6 KiB52 linesraw
1GL_EXT_clip_cull_distance.limit.vert
2ERROR: 0:6: 'gl_ClipDistance array size' : must be less than or equal to gl_MaxClipDistances (8)
3ERROR: 0:7: 'gl_CullDistance array size' : must be less than or equal to gl_MaxCullDistances (8)
4ERROR: 2 compilation errors.  No code generated.
5
6
7Shader version: 320
8Requested GL_EXT_clip_cull_distance
9ERROR: node is still EOpNull!
100:10  Function Definition: main( ( global void)
110:10    Function Parameters: 
120:12    Sequence
130:12      move second child to first child ( temp highp 4-component vector of float)
140:12        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
150:12          'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  out 9-element array of highp float ClipDistance gl_ClipDistance,  out 9-element array of highp float CullDistance gl_CullDistance})
160:12          Constant:
170:12            0 (const uint)
180:12        Constant:
190:12          1.000000
200:12          1.000000
210:12          1.000000
220:12          1.000000
230:?   Linker Objects
240:?     'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  out 9-element array of highp float ClipDistance gl_ClipDistance,  out 9-element array of highp float CullDistance gl_CullDistance})
250:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
260:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
27
28
29Linked vertex stage:
30
31
32Shader version: 320
33Requested GL_EXT_clip_cull_distance
34ERROR: node is still EOpNull!
350:10  Function Definition: main( ( global void)
360:10    Function Parameters: 
370:12    Sequence
380:12      move second child to first child ( temp highp 4-component vector of float)
390:12        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
400:12          'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  out 9-element array of highp float ClipDistance gl_ClipDistance,  out 9-element array of highp float CullDistance gl_CullDistance})
410:12          Constant:
420:12            0 (const uint)
430:12        Constant:
440:12          1.000000
450:12          1.000000
460:12          1.000000
470:12          1.000000
480:?   Linker Objects
490:?     'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  out 9-element array of highp float ClipDistance gl_ClipDistance,  out 9-element array of highp float CullDistance gl_CullDistance})
500:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
510:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
52