GL_EXT_clip_cull_distance.limit.vert ERROR: 0:6: 'gl_ClipDistance array size' : must be less than or equal to gl_MaxClipDistances (8) ERROR: 0:7: 'gl_CullDistance array size' : must be less than or equal to gl_MaxCullDistances (8) ERROR: 2 compilation errors. No code generated. Shader version: 320 Requested GL_EXT_clip_cull_distance ERROR: node is still EOpNull! 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp highp 4-component vector of float) 0:12 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:12 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 9-element array of highp float ClipDistance gl_ClipDistance, out 9-element array of highp float CullDistance gl_CullDistance}) 0:12 Constant: 0:12 0 (const uint) 0:12 Constant: 0:12 1.000000 0:12 1.000000 0:12 1.000000 0:12 1.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 9-element array of highp float ClipDistance gl_ClipDistance, out 9-element array of highp float CullDistance gl_CullDistance}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: Shader version: 320 Requested GL_EXT_clip_cull_distance ERROR: node is still EOpNull! 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp highp 4-component vector of float) 0:12 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:12 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 9-element array of highp float ClipDistance gl_ClipDistance, out 9-element array of highp float CullDistance gl_CullDistance}) 0:12 Constant: 0:12 0 (const uint) 0:12 Constant: 0:12 1.000000 0:12 1.000000 0:12 1.000000 0:12 1.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, out 9-element array of highp float ClipDistance gl_ClipDistance, out 9-element array of highp float CullDistance gl_CullDistance}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)