yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

Wint3rNightAdd GL_EXT_clip_cull_distance and GL_ARB_cull_distance54947913

main
2.3 KiB57 linesraw
1GL_EXT_clip_cull_distance.frag
2Shader version: 320
3Requested GL_EXT_clip_cull_distance
40:? Sequence
50:7  Function Definition: main( ( global void)
60:7    Function Parameters: 
70:9    Sequence
80:9      move second child to first child ( temp highp 4-component vector of float)
90:9        'color' ( out mediump 4-component vector of float)
100:9        Construct vec4 ( temp highp 4-component vector of float)
110:9          direct index ( smooth temp highp float ClipDistance)
120:9            'gl_ClipDistance' ( smooth in unsized 1-element array of highp float ClipDistance)
130:9            Constant:
140:9              0 (const int)
150:9          direct index ( smooth temp highp float CullDistance)
160:9            'gl_CullDistance' ( smooth in unsized 1-element array of highp float CullDistance)
170:9            Constant:
180:9              0 (const int)
190:9          Constant:
200:9            0.000000
210:9          Constant:
220:9            1.000000
230:?   Linker Objects
240:?     'color' ( out mediump 4-component vector of float)
250:?     'gl_ClipDistance' ( smooth in unsized 1-element array of highp float ClipDistance)
260:?     'gl_CullDistance' ( smooth in unsized 1-element array of highp float CullDistance)
27
28
29Linked fragment stage:
30
31
32Shader version: 320
33Requested GL_EXT_clip_cull_distance
340:? Sequence
350:7  Function Definition: main( ( global void)
360:7    Function Parameters: 
370:9    Sequence
380:9      move second child to first child ( temp highp 4-component vector of float)
390:9        'color' ( out mediump 4-component vector of float)
400:9        Construct vec4 ( temp highp 4-component vector of float)
410:9          direct index ( smooth temp highp float ClipDistance)
420:9            'gl_ClipDistance' ( smooth in 1-element array of highp float ClipDistance)
430:9            Constant:
440:9              0 (const int)
450:9          direct index ( smooth temp highp float CullDistance)
460:9            'gl_CullDistance' ( smooth in 1-element array of highp float CullDistance)
470:9            Constant:
480:9              0 (const int)
490:9          Constant:
500:9            0.000000
510:9          Constant:
520:9            1.000000
530:?   Linker Objects
540:?     'color' ( out mediump 4-component vector of float)
550:?     'gl_ClipDistance' ( smooth in 1-element array of highp float ClipDistance)
560:?     'gl_CullDistance' ( smooth in 1-element array of highp float CullDistance)
57