yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1GL_EXT_clip_cull_distance.frag 2Shader version: 320 3Requested GL_EXT_clip_cull_distance 40:? Sequence 50:7 Function Definition: main( ( global void) 60:7 Function Parameters: 70:9 Sequence 80:9 move second child to first child ( temp highp 4-component vector of float) 90:9 'color' ( out mediump 4-component vector of float) 100:9 Construct vec4 ( temp highp 4-component vector of float) 110:9 direct index ( smooth temp highp float ClipDistance) 120:9 'gl_ClipDistance' ( smooth in unsized 1-element array of highp float ClipDistance) 130:9 Constant: 140:9 0 (const int) 150:9 direct index ( smooth temp highp float CullDistance) 160:9 'gl_CullDistance' ( smooth in unsized 1-element array of highp float CullDistance) 170:9 Constant: 180:9 0 (const int) 190:9 Constant: 200:9 0.000000 210:9 Constant: 220:9 1.000000 230:? Linker Objects 240:? 'color' ( out mediump 4-component vector of float) 250:? 'gl_ClipDistance' ( smooth in unsized 1-element array of highp float ClipDistance) 260:? 'gl_CullDistance' ( smooth in unsized 1-element array of highp float CullDistance) 27 28 29Linked fragment stage: 30 31 32Shader version: 320 33Requested GL_EXT_clip_cull_distance 340:? Sequence 350:7 Function Definition: main( ( global void) 360:7 Function Parameters: 370:9 Sequence 380:9 move second child to first child ( temp highp 4-component vector of float) 390:9 'color' ( out mediump 4-component vector of float) 400:9 Construct vec4 ( temp highp 4-component vector of float) 410:9 direct index ( smooth temp highp float ClipDistance) 420:9 'gl_ClipDistance' ( smooth in 1-element array of highp float ClipDistance) 430:9 Constant: 440:9 0 (const int) 450:9 direct index ( smooth temp highp float CullDistance) 460:9 'gl_CullDistance' ( smooth in 1-element array of highp float CullDistance) 470:9 Constant: 480:9 0 (const int) 490:9 Constant: 500:9 0.000000 510:9 Constant: 520:9 1.000000 530:? Linker Objects 540:? 'color' ( out mediump 4-component vector of float) 550:? 'gl_ClipDistance' ( smooth in 1-element array of highp float ClipDistance) 560:? 'gl_CullDistance' ( smooth in 1-element array of highp float CullDistance) 57