GL_EXT_clip_cull_distance.frag Shader version: 320 Requested GL_EXT_clip_cull_distance 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp highp 4-component vector of float) 0:9 'color' ( out mediump 4-component vector of float) 0:9 Construct vec4 ( temp highp 4-component vector of float) 0:9 direct index ( smooth temp highp float ClipDistance) 0:9 'gl_ClipDistance' ( smooth in unsized 1-element array of highp float ClipDistance) 0:9 Constant: 0:9 0 (const int) 0:9 direct index ( smooth temp highp float CullDistance) 0:9 'gl_CullDistance' ( smooth in unsized 1-element array of highp float CullDistance) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0.000000 0:9 Constant: 0:9 1.000000 0:? Linker Objects 0:? 'color' ( out mediump 4-component vector of float) 0:? 'gl_ClipDistance' ( smooth in unsized 1-element array of highp float ClipDistance) 0:? 'gl_CullDistance' ( smooth in unsized 1-element array of highp float CullDistance) Linked fragment stage: Shader version: 320 Requested GL_EXT_clip_cull_distance 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp highp 4-component vector of float) 0:9 'color' ( out mediump 4-component vector of float) 0:9 Construct vec4 ( temp highp 4-component vector of float) 0:9 direct index ( smooth temp highp float ClipDistance) 0:9 'gl_ClipDistance' ( smooth in 1-element array of highp float ClipDistance) 0:9 Constant: 0:9 0 (const int) 0:9 direct index ( smooth temp highp float CullDistance) 0:9 'gl_CullDistance' ( smooth in 1-element array of highp float CullDistance) 0:9 Constant: 0:9 0 (const int) 0:9 Constant: 0:9 0.000000 0:9 Constant: 0:9 1.000000 0:? Linker Objects 0:? 'color' ( out mediump 4-component vector of float) 0:? 'gl_ClipDistance' ( smooth in 1-element array of highp float ClipDistance) 0:? 'gl_CullDistance' ( smooth in 1-element array of highp float CullDistance)