yum-mirror/glslang

git clone https://git.yummers.dev/yum-mirror/glslang

Wint3rNightAdd GL_EXT_clip_cull_distance and GL_ARB_cull_distance54947913

main
4.3 KiB91 linesraw
1GL_EXT_clip_cull_distance.error.vert
2ERROR: 0:5: 'gl_ClipDistance' : required extension not requested: GL_EXT_clip_cull_distance
3ERROR: 0:6: 'gl_CullDistance' : required extension not requested: GL_EXT_clip_cull_distance
4ERROR: 0:7: 'gl_MaxClipDistances' : required extension not requested: GL_EXT_clip_cull_distance
5ERROR: 3 compilation errors.  No code generated.
6
7
8Shader version: 320
9ERROR: node is still EOpNull!
100:3  Function Definition: main( ( global void)
110:3    Function Parameters: 
120:5    Sequence
130:5      move second child to first child ( temp highp float)
140:5        direct index ( temp highp float ClipDistance)
150:5          gl_ClipDistance: direct index for structure ( out unsized 1-element array of highp float ClipDistance)
160:5            'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
170:5            Constant:
180:5              2 (const uint)
190:5          Constant:
200:5            0 (const int)
210:5        Constant:
220:5          1.000000
230:6      move second child to first child ( temp highp float)
240:6        direct index ( temp highp float CullDistance)
250:6          gl_CullDistance: direct index for structure ( out unsized 1-element array of highp float CullDistance)
260:6            'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
270:6            Constant:
280:6              3 (const uint)
290:6          Constant:
300:6            0 (const int)
310:6        Constant:
320:6          2.000000
330:7      move second child to first child ( temp highp 4-component vector of float)
340:7        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
350:7          'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
360:7          Constant:
370:7            0 (const uint)
380:7        Constant:
390:7          8.000000
400:7          8.000000
410:7          8.000000
420:7          8.000000
430:?   Linker Objects
440:?     'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
450:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
460:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
47
48
49Linked vertex stage:
50
51
52Shader version: 320
53ERROR: node is still EOpNull!
540:3  Function Definition: main( ( global void)
550:3    Function Parameters: 
560:5    Sequence
570:5      move second child to first child ( temp highp float)
580:5        direct index ( temp highp float ClipDistance)
590:5          gl_ClipDistance: direct index for structure ( out 1-element array of highp float ClipDistance)
600:5            'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
610:5            Constant:
620:5              2 (const uint)
630:5          Constant:
640:5            0 (const int)
650:5        Constant:
660:5          1.000000
670:6      move second child to first child ( temp highp float)
680:6        direct index ( temp highp float CullDistance)
690:6          gl_CullDistance: direct index for structure ( out 1-element array of highp float CullDistance)
700:6            'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
710:6            Constant:
720:6              3 (const uint)
730:6          Constant:
740:6            0 (const int)
750:6        Constant:
760:6          2.000000
770:7      move second child to first child ( temp highp 4-component vector of float)
780:7        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
790:7          'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
800:7          Constant:
810:7            0 (const uint)
820:7        Constant:
830:7          8.000000
840:7          8.000000
850:7          8.000000
860:7          8.000000
870:?   Linker Objects
880:?     'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position,  gl_PointSize highp float PointSize gl_PointSize})
890:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
900:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
91