GL_EXT_clip_cull_distance.error.vert ERROR: 0:5: 'gl_ClipDistance' : required extension not requested: GL_EXT_clip_cull_distance ERROR: 0:6: 'gl_CullDistance' : required extension not requested: GL_EXT_clip_cull_distance ERROR: 0:7: 'gl_MaxClipDistances' : required extension not requested: GL_EXT_clip_cull_distance ERROR: 3 compilation errors. No code generated. Shader version: 320 ERROR: node is still EOpNull! 0:3 Function Definition: main( ( global void) 0:3 Function Parameters: 0:5 Sequence 0:5 move second child to first child ( temp highp float) 0:5 direct index ( temp highp float ClipDistance) 0:5 gl_ClipDistance: direct index for structure ( out unsized 1-element array of highp float ClipDistance) 0:5 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:5 Constant: 0:5 2 (const uint) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 1.000000 0:6 move second child to first child ( temp highp float) 0:6 direct index ( temp highp float CullDistance) 0:6 gl_CullDistance: direct index for structure ( out unsized 1-element array of highp float CullDistance) 0:6 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:6 Constant: 0:6 3 (const uint) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 2.000000 0:7 move second child to first child ( temp highp 4-component vector of float) 0:7 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:7 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:7 Constant: 0:7 0 (const uint) 0:7 Constant: 0:7 8.000000 0:7 8.000000 0:7 8.000000 0:7 8.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: Shader version: 320 ERROR: node is still EOpNull! 0:3 Function Definition: main( ( global void) 0:3 Function Parameters: 0:5 Sequence 0:5 move second child to first child ( temp highp float) 0:5 direct index ( temp highp float ClipDistance) 0:5 gl_ClipDistance: direct index for structure ( out 1-element array of highp float ClipDistance) 0:5 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:5 Constant: 0:5 2 (const uint) 0:5 Constant: 0:5 0 (const int) 0:5 Constant: 0:5 1.000000 0:6 move second child to first child ( temp highp float) 0:6 direct index ( temp highp float CullDistance) 0:6 gl_CullDistance: direct index for structure ( out 1-element array of highp float CullDistance) 0:6 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:6 Constant: 0:6 3 (const uint) 0:6 Constant: 0:6 0 (const int) 0:6 Constant: 0:6 2.000000 0:7 move second child to first child ( temp highp 4-component vector of float) 0:7 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:7 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:7 Constant: 0:7 0 (const uint) 0:7 Constant: 0:7 8.000000 0:7 8.000000 0:7 8.000000 0:7 8.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)