yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1GL_EXT_clip_cull_distance.300.vert 2Shader version: 300 3Requested GL_EXT_clip_cull_distance 40:? Sequence 50:6 Function Definition: main( ( global void) 60:6 Function Parameters: 70:8 Sequence 80:8 move second child to first child ( temp highp float) 90:8 direct index ( smooth temp highp float ClipDistance) 100:8 'gl_ClipDistance' ( smooth out 4-element array of highp float ClipDistance) 110:8 Constant: 120:8 3 (const int) 130:8 Constant: 140:8 1.000000 150:9 move second child to first child ( temp highp float) 160:9 direct index ( smooth temp highp float CullDistance) 170:9 'gl_CullDistance' ( smooth out unsized 2-element array of highp float CullDistance) 180:9 Constant: 190:9 1 (const int) 200:9 Constant: 210:9 2.000000 220:10 move second child to first child ( temp highp 4-component vector of float) 230:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) 240:11 Constant: 250:11 8.000000 260:11 8.000000 270:11 8.000000 280:11 1.000000 290:? Linker Objects 300:? 'gl_ClipDistance' ( smooth out 4-element array of highp float ClipDistance) 310:? 'gl_CullDistance' ( smooth out unsized 2-element array of highp float CullDistance) 320:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 330:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 34 35 36Linked vertex stage: 37 38 39Shader version: 300 40Requested GL_EXT_clip_cull_distance 410:? Sequence 420:6 Function Definition: main( ( global void) 430:6 Function Parameters: 440:8 Sequence 450:8 move second child to first child ( temp highp float) 460:8 direct index ( smooth temp highp float ClipDistance) 470:8 'gl_ClipDistance' ( smooth out 4-element array of highp float ClipDistance) 480:8 Constant: 490:8 3 (const int) 500:8 Constant: 510:8 1.000000 520:9 move second child to first child ( temp highp float) 530:9 direct index ( smooth temp highp float CullDistance) 540:9 'gl_CullDistance' ( smooth out 2-element array of highp float CullDistance) 550:9 Constant: 560:9 1 (const int) 570:9 Constant: 580:9 2.000000 590:10 move second child to first child ( temp highp 4-component vector of float) 600:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) 610:11 Constant: 620:11 8.000000 630:11 8.000000 640:11 8.000000 650:11 1.000000 660:? Linker Objects 670:? 'gl_ClipDistance' ( smooth out 4-element array of highp float ClipDistance) 680:? 'gl_CullDistance' ( smooth out 2-element array of highp float CullDistance) 690:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 700:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 71