GL_EXT_clip_cull_distance.300.vert Shader version: 300 Requested GL_EXT_clip_cull_distance 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp highp float) 0:8 direct index ( smooth temp highp float ClipDistance) 0:8 'gl_ClipDistance' ( smooth out 4-element array of highp float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:8 Constant: 0:8 1.000000 0:9 move second child to first child ( temp highp float) 0:9 direct index ( smooth temp highp float CullDistance) 0:9 'gl_CullDistance' ( smooth out unsized 2-element array of highp float CullDistance) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 2.000000 0:10 move second child to first child ( temp highp 4-component vector of float) 0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:11 Constant: 0:11 8.000000 0:11 8.000000 0:11 8.000000 0:11 1.000000 0:? Linker Objects 0:? 'gl_ClipDistance' ( smooth out 4-element array of highp float ClipDistance) 0:? 'gl_CullDistance' ( smooth out unsized 2-element array of highp float CullDistance) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: Shader version: 300 Requested GL_EXT_clip_cull_distance 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp highp float) 0:8 direct index ( smooth temp highp float ClipDistance) 0:8 'gl_ClipDistance' ( smooth out 4-element array of highp float ClipDistance) 0:8 Constant: 0:8 3 (const int) 0:8 Constant: 0:8 1.000000 0:9 move second child to first child ( temp highp float) 0:9 direct index ( smooth temp highp float CullDistance) 0:9 'gl_CullDistance' ( smooth out 2-element array of highp float CullDistance) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 2.000000 0:10 move second child to first child ( temp highp 4-component vector of float) 0:10 'gl_Position' ( gl_Position highp 4-component vector of float Position) 0:11 Constant: 0:11 8.000000 0:11 8.000000 0:11 8.000000 0:11 1.000000 0:? Linker Objects 0:? 'gl_ClipDistance' ( smooth out 4-element array of highp float ClipDistance) 0:? 'gl_CullDistance' ( smooth out 2-element array of highp float CullDistance) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)