yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1GL_ARB_cull_distance.130.vert 2Shader version: 130 3Requested GL_ARB_cull_distance 40:? Sequence 50:6 Function Definition: main( ( global void) 60:6 Function Parameters: 70:8 Sequence 80:8 move second child to first child ( temp float) 90:8 direct index ( smooth temp float ClipDistance) 100:8 'gl_ClipDistance' ( smooth out unsized 1-element array of float ClipDistance) 110:8 Constant: 120:8 0 (const int) 130:8 Constant: 140:8 1.000000 150:9 move second child to first child ( temp float) 160:9 direct index ( smooth temp float CullDistance) 170:9 'gl_CullDistance' ( smooth out 2-element array of float CullDistance) 180:9 Constant: 190:9 1 (const int) 200:9 Constant: 210:9 2.000000 220:10 move second child to first child ( temp 4-component vector of float) 230:10 'gl_Position' ( gl_Position 4-component vector of float Position) 240:10 Constant: 250:10 1.000000 260:10 1.000000 270:10 1.000000 280:10 1.000000 290:? Linker Objects 300:? 'gl_CullDistance' ( smooth out 2-element array of float CullDistance) 310:? 'gl_ClipDistance' ( smooth out unsized 1-element array of float ClipDistance) 320:? 'gl_VertexID' ( gl_VertexId int VertexId) 33 34 35Linked vertex stage: 36 37 38Shader version: 130 39Requested GL_ARB_cull_distance 400:? Sequence 410:6 Function Definition: main( ( global void) 420:6 Function Parameters: 430:8 Sequence 440:8 move second child to first child ( temp float) 450:8 direct index ( smooth temp float ClipDistance) 460:8 'gl_ClipDistance' ( smooth out 1-element array of float ClipDistance) 470:8 Constant: 480:8 0 (const int) 490:8 Constant: 500:8 1.000000 510:9 move second child to first child ( temp float) 520:9 direct index ( smooth temp float CullDistance) 530:9 'gl_CullDistance' ( smooth out 2-element array of float CullDistance) 540:9 Constant: 550:9 1 (const int) 560:9 Constant: 570:9 2.000000 580:10 move second child to first child ( temp 4-component vector of float) 590:10 'gl_Position' ( gl_Position 4-component vector of float Position) 600:10 Constant: 610:10 1.000000 620:10 1.000000 630:10 1.000000 640:10 1.000000 650:? Linker Objects 660:? 'gl_CullDistance' ( smooth out 2-element array of float CullDistance) 670:? 'gl_ClipDistance' ( smooth out 1-element array of float ClipDistance) 680:? 'gl_VertexID' ( gl_VertexId int VertexId) 69