GL_ARB_cull_distance.130.vert Shader version: 130 Requested GL_ARB_cull_distance 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( smooth temp float ClipDistance) 0:8 'gl_ClipDistance' ( smooth out unsized 1-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1.000000 0:9 move second child to first child ( temp float) 0:9 direct index ( smooth temp float CullDistance) 0:9 'gl_CullDistance' ( smooth out 2-element array of float CullDistance) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 2.000000 0:10 move second child to first child ( temp 4-component vector of float) 0:10 'gl_Position' ( gl_Position 4-component vector of float Position) 0:10 Constant: 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:? Linker Objects 0:? 'gl_CullDistance' ( smooth out 2-element array of float CullDistance) 0:? 'gl_ClipDistance' ( smooth out unsized 1-element array of float ClipDistance) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) Linked vertex stage: Shader version: 130 Requested GL_ARB_cull_distance 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp float) 0:8 direct index ( smooth temp float ClipDistance) 0:8 'gl_ClipDistance' ( smooth out 1-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1.000000 0:9 move second child to first child ( temp float) 0:9 direct index ( smooth temp float CullDistance) 0:9 'gl_CullDistance' ( smooth out 2-element array of float CullDistance) 0:9 Constant: 0:9 1 (const int) 0:9 Constant: 0:9 2.000000 0:10 move second child to first child ( temp 4-component vector of float) 0:10 'gl_Position' ( gl_Position 4-component vector of float Position) 0:10 Constant: 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:10 1.000000 0:? Linker Objects 0:? 'gl_CullDistance' ( smooth out 2-element array of float CullDistance) 0:? 'gl_ClipDistance' ( smooth out 1-element array of float ClipDistance) 0:? 'gl_VertexID' ( gl_VertexId int VertexId)