yum-archive/2ner
A toon shader for Unity's BIRP.
git clone https://git.yummers.dev/yum-archive/2ner
b000eb9
master
1#ifndef __VERTEX_DOMAIN_WARPING_INC 2#define __VERTEX_DOMAIN_WARPING_INC 3 4#include "audiolink.cginc" 5#include "features.cginc" 6#include "globals.cginc" 7#include "math.cginc" 8 9float3 domainWarpVertexPosition(float3 objPos) { 10#if defined(_VERTEX_DOMAIN_WARPING) 11 float speed = _Vertex_Domain_Warping_Speed; 12 float scale = _Vertex_Domain_Warping_Scale; 13 float strength = _Vertex_Domain_Warping_Strength; 14 uint octaves = (uint) _Vertex_Domain_Warping_Octaves; 15 16#if defined(_VERTEX_DOMAIN_WARPING_AUDIOLINK) 17 [branch] 18 if (AudioLinkIsAvailable()) { 19 float vu = AudioLinkData(ALPASS_FILTEREDVU_INTENSITY + uint2(0, 0)); 20 strength += vu * _Vertex_Domain_Warping_Audiolink_VU_Strength_Factor; 21 scale += vu * _Vertex_Domain_Warping_Audiolink_VU_Scale_Factor; 22 } 23#endif 24 25 for (uint i = 0; i < octaves; i++) { 26 float3 uv = objPos * scale + speed * _Time[0]; 27 float3 noise = _Vertex_Domain_Warping_Noise.SampleLevel(linear_repeat_s, uv, 0); 28 objPos += (noise * 2 - 1) * strength; 29 } 30#endif // _VERTEX_DOMAIN_WARPING 31 return objPos; 32} 33 34#endif // __VERTEX_DOMAIN_WARPING_INC 35