yum-archive/2ner

A toon shader for Unity's BIRP.

git clone https://git.yummers.dev/yum-archive/2ner

yumAdd fur shader, and begin slimming interpolatorsffb4b6b

master
1.1 KiB56 linesraw
1#include "UnityCG.cginc"
2
3#include "custom30.cginc"
4#include "features.cginc"
5#include "interpolators.cginc"
6
7v2f vert(appdata v)
8{
9
10#if !defined(_CAST_SHADOWS)
11  return (v2f) (0.0/0.0);
12#endif
13#if defined(_RAYMARCHED_FOG)
14  return (v2f) (0.0/0.0);
15#endif
16  v2f o = (v2f)0;
17  UNITY_SETUP_INSTANCE_ID(v);
18  UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
19  TRANSFER_SHADOW_CASTER_NORMALOFFSET(o)
20  o.uv01.xy = v.uv0;
21  o.uv01.zw = v.uv1;
22  o.uv23.xy = v.uv2;
23  o.uv23.zw = v.uv3;
24  o.objPos = v.vertex;
25#if defined(V2F_COLOR)
26  o.color = v.color;
27#endif
28  return o;
29}
30
31float4 frag (v2f i) : SV_Target
32{
33  UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
34
35#if defined(_DEPTH_PREPASS)
36  return 0;
37#endif
38
39#if defined(_CUSTOM30)
40  Custom30Output c30_out = (Custom30Output)0;
41#if defined(_CUSTOM30_BASICCUBE)
42  c30_out = BasicCube(i);
43#elif defined(_CUSTOM30_BASICWEDGE)
44  c30_out = BasicWedge(i);
45#elif defined(_CUSTOM30_BASICPLATFORM)
46  c30_out = BasicPlatform(i);
47#elif defined(_CUSTOM30_RAINBOW)
48  c30_out = Rainbow(i);
49#endif
50
51  i.pos = UnityObjectToClipPos(c30_out.objPos);
52#endif
53
54  return 0;
55}
56