yum-archive/2ner
A toon shader for Unity's BIRP.
git clone https://git.yummers.dev/yum-archive/2ner
d0c27e8
master
1#ifndef __INTERPOLATORS_INC 2#define __INTERPOLATORS_INC 3 4#include "AutoLight.cginc" 5 6struct appdata { 7 float4 vertex : POSITION; 8 float2 uv0 : TEXCOORD0; 9 float2 uv1 : TEXCOORD1; 10 float2 uv2 : TEXCOORD2; 11 float2 uv3 : TEXCOORD3; 12 float3 normal : NORMAL; 13 float4 tangent : TANGENT; 14 float4 color : COLOR; // vertex color 15 16 UNITY_VERTEX_INPUT_INSTANCE_ID 17}; 18 19struct v2f { 20#if defined(_TESSELLATION) 21 float4 tpos : INTERNALTESSPOS; 22#endif 23 linear noperspective centroid float4 pos : SV_POSITION; 24 float4 uv01 : TEXCOORD0; 25 float4 uv23 : TEXCOORD1; // just one more uv slot bro please 26 float4 objPos : TEXCOORD2; 27 float3 normal : TEXCOORD3; 28 float4 tangent : TEXCOORD4; 29 float4 vertexLight : TEXCOORD5; // vertexLight.xyz | furLayer 30 UNITY_LIGHTING_COORDS(6,7) 31 32#if defined(V2F_ORIG_POS) 33 float3 orig_pos : TEXCOORD8; 34#endif 35 36#if defined(V2F_COLOR) 37 float4 color : TEXCOORD9; 38#endif 39 40 UNITY_VERTEX_INPUT_INSTANCE_ID 41 UNITY_VERTEX_OUTPUT_STEREO 42}; 43 44// Fragment shader common data. f2f = fragment 2 fragment 45struct f2f { 46 float3 worldPos; 47 float3 binormal; 48 float3 eyeVec; 49 float3 viewDir; 50 float3x3 tbn; 51}; 52 53#endif // __INTERPOLATORS_INC