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// unit-compression.cpp
#include "../../source/core/slang-deflate-compression-system.h"
#include "../../source/core/slang-lz4-compression-system.h"
#include "unit-test/slang-unit-test.h"
using namespace Slang;
static ICompressionSystem* _getCompressionSystem(CompressionSystemType type)
{
switch (type)
{
case CompressionSystemType::Deflate:
return DeflateCompressionSystem::getSingleton();
break;
case CompressionSystemType::LZ4:
return LZ4CompressionSystem::getSingleton();
break;
default:
break;
}
return nullptr;
}
SLANG_UNIT_TEST(compression)
{
// Test out compression systems
for (Index i = 0; i < Count(CompressionSystemType::CountOf); ++i)
{
ICompressionSystem* system = _getCompressionSystem(CompressionSystemType(i));
if (!system)
{
continue;
}
const char src[] = "Some text to compress";
size_t srcSize = sizeof(src);
ComPtr<ISlangBlob> compressedBlob;
// Use the default style
CompressionStyle style;
SLANG_CHECK(
SLANG_SUCCEEDED(system->compress(&style, src, srcSize, compressedBlob.writeRef())));
// Now lets decompress
List<char> decompressedData;
decompressedData.setCount(srcSize);
SLANG_CHECK(SLANG_SUCCEEDED(system->decompress(
compressedBlob->getBufferPointer(),
compressedBlob->getBufferSize(),
srcSize,
decompressedData.getBuffer())));
SLANG_CHECK(::memcmp(src, decompressedData.getBuffer(), srcSize) == 0);
}
}
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