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// shader.slang
// Example of using 'NativeString'
export __extern_cpp NativeString getString(NativeString in)
{
return in;
}
export __extern_cpp __global int intGlobal = 10;
export __extern_cpp void setGlobal(int v)
{
intGlobal = v;
}
export __extern_cpp int getGlobal()
{
return intGlobal;
}
[COM("9E0FCAF0-DE40-4CF1-A6A4-FF24814D32F2")]
interface IDoThings
{
int doThing(int a, int b);
int calcHash(NativeString in);
}
[COM("4CEA3168-819E-4E79-987B-8C4FDE6C697D")]
interface ICountGood
{
int nextCount();
}
export __extern_cpp __global ICountGood globalCounter;
export __extern_cpp void setCounter(ICountGood counter)
{
globalCounter = counter;
}
export __extern_cpp int nextCount()
{
return globalCounter.nextCount();
}
export __extern_cpp int calcHash(NativeString text, IDoThings doThings)
{
return doThings.calcHash(text);
}
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