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// unit-test-translation-unit-import.cpp
#include "../../source/core/slang-io.h"
#include "../../source/core/slang-process.h"
#include "slang-com-ptr.h"
#include "slang.h"
#include "unit-test/slang-unit-test.h"
#include <stdio.h>
#include <stdlib.h>
using namespace Slang;
// Test that the reflection API provides correct info about attributes.
SLANG_UNIT_TEST(attributeReflection)
{
const char* userSourceBody = R"(
public enum E
{
V0,
V1,
};
[__AttributeUsage(_AttributeTargets.Struct)]
public struct NormalTextureAttribute
{
public E Type;
public float x;
};
[COM("042BE50B-CB01-4DBB-8367-3A9CDCBE2F49")]
interface IInterface { void f(); }
[NormalTexture(E.V1, 6)]
struct TS {};
)";
String userSource = userSourceBody;
ComPtr<slang::IGlobalSession> globalSession;
SLANG_CHECK(slang_createGlobalSession(SLANG_API_VERSION, globalSession.writeRef()) == SLANG_OK);
slang::TargetDesc targetDesc = {};
targetDesc.format = SLANG_HLSL;
targetDesc.profile = globalSession->findProfile("sm_5_0");
slang::SessionDesc sessionDesc = {};
sessionDesc.targetCount = 1;
sessionDesc.targets = &targetDesc;
ComPtr<slang::ISession> session;
SLANG_CHECK(globalSession->createSession(sessionDesc, session.writeRef()) == SLANG_OK);
ComPtr<slang::IBlob> diagnosticBlob;
auto module = session->loadModuleFromSourceString(
"m",
"m.slang",
userSourceBody,
diagnosticBlob.writeRef());
SLANG_CHECK(module != nullptr);
auto reflection = module->getLayout();
auto interfaceType = reflection->findTypeByName("IInterface");
SLANG_CHECK(interfaceType != nullptr);
auto comAttribute = interfaceType->findAttributeByName("COM");
SLANG_CHECK(comAttribute != nullptr);
size_t size = 0;
auto guid = comAttribute->getArgumentValueString(0, &size);
UnownedStringSlice stringSlice = UnownedStringSlice(guid, size);
SLANG_CHECK(stringSlice == "\"042BE50B-CB01-4DBB-8367-3A9CDCBE2F49\"");
auto testType = reflection->findTypeByName("TS");
SLANG_CHECK(testType != nullptr);
auto normalTextureAttribute = testType->findAttributeByName("NormalTexture");
SLANG_CHECK(normalTextureAttribute != nullptr);
int value = 0;
normalTextureAttribute->getArgumentValueInt(0, &value);
SLANG_CHECK(value == 1);
float fvalue = 0;
normalTextureAttribute->getArgumentValueFloat(1, &fvalue);
SLANG_CHECK(fvalue == 6.0);
}
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