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// window.h
#pragma once
#include <slang.h>
#include "../../source/core/slang-smart-pointer.h"
namespace renderer_test {
class Window;
class WindowListener : public Slang::RefObject
{
public:
virtual SlangResult update(Window* window) = 0;
};
class Window : public Slang::RefObject
{
public:
virtual SlangResult initialize(int width, int height) = 0;
virtual void show() = 0;
virtual void* getHandle() const = 0;
virtual void postQuit() { m_isQuitting = true; }
/// Run the event loop. Events will be sent to the WindowListener
virtual SlangResult runLoop(WindowListener* listener) = 0;
bool isQuitting() const { return m_isQuitting; }
int getQuitValue() const { return m_quitValue; }
static Window* create();
virtual ~Window() {}
protected:
Window() {}
bool m_isQuitting = false;
int m_quitValue = 0;
};
Window* createWindow();
} // renderer_test
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