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// slang-support.h
#pragma once
#include <slang-rhi.h>
#include "slang.h"
#include "shader-input-layout.h"
#include "options.h"
namespace renderer_test {
struct ShaderCompileRequest
{
struct SourceInfo
{
char const* path;
// The data may either be source text (in which
// case it can be assumed to be nul-terminated with
// `dataEnd` pointing at the terminator), or
// raw binary data (in which case `dataEnd` points
// at the end of the buffer).
char const* dataBegin;
char const* dataEnd;
};
struct EntryPoint
{
char const* name = nullptr;
SlangStage slangStage;
};
struct TypeConformance
{
public:
Slang::String derivedTypeName;
Slang::String baseTypeName;
Int idOverride;
};
SourceInfo source;
Slang::List<EntryPoint> entryPoints;
Slang::List<Slang::String> globalSpecializationArgs;
Slang::List<Slang::String> entryPointSpecializationArgs;
Slang::List<TypeConformance> typeConformances;
};
struct ShaderCompilerUtil
{
struct Input
{
SlangCompileTarget target;
SlangSourceLanguage sourceLanguage;
SlangPassThrough passThrough;
Slang::String profile;
};
struct Output
{
void set(
slang::IComponentType* slangProgram);
void reset();
~Output()
{
reset();
}
ComPtr<slang::IComponentType> slangProgram;
ShaderProgramDesc desc = {};
/// Compile request that owns the lifetime of compiled kernel code.
ComPtr<SlangCompileRequest> m_requestForKernels = nullptr;
/// Compile request that owns the lifetime of reflection information.
ComPtr<SlangCompileRequest> m_extraRequestForReflection = nullptr;
SlangCompileRequest* getRequestForKernels() const { return m_requestForKernels; }
SlangCompileRequest* getRequestForReflection() const { return m_extraRequestForReflection ? m_extraRequestForReflection : m_requestForKernels; }
SlangSession* session = nullptr;
};
struct OutputAndLayout
{
Output output;
ShaderInputLayout layout;
Slang::String sourcePath;
};
static SlangResult compileWithLayout(slang::IGlobalSession* globalSession, const Options& options, const ShaderCompilerUtil::Input& input, OutputAndLayout& output);
static SlangResult readSource(const Slang::String& inSourcePath, Slang::List<char>& outSourceText);
static SlangResult _compileProgramImpl(slang::IGlobalSession* globalSession, const Options& options, const Input& input, const ShaderCompileRequest& request, Output& out);
static SlangResult compileProgram(slang::IGlobalSession* globalSession, const Options& options, const Input& input, const ShaderCompileRequest& request, Output& out);
};
} // renderer_test
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