summaryrefslogtreecommitdiffstats
path: root/tools/render-test/shader-renderer-util.cpp
blob: ede744445097d2bfd57498969158918396fb8eed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
// shader-renderer-util.cpp

#include "shader-renderer-util.h"

namespace renderer_test {

using namespace Slang;
using Slang::Result;

/* static */ Result ShaderRendererUtil::generateTextureResource(
    const InputTextureDesc& inputDesc,
    int bindFlags,
    IDevice* device,
    ComPtr<ITextureResource>& textureOut)
{
    TextureData texData;
    generateTextureData(texData, inputDesc);
    return createTextureResource(inputDesc, texData, bindFlags, device, textureOut);
}

/* static */ Result ShaderRendererUtil::createTextureResource(
    const InputTextureDesc& inputDesc,
    const TextureData& texData,
    int bindFlags,
    IDevice* device,
    ComPtr<ITextureResource>& textureOut)
{
    ITextureResource::Desc textureResourceDesc;
    textureResourceDesc.init(IResource::Type::Unknown);

    // Default to RGBA_Unorm_UInt8
    const Format format = (inputDesc.format == Format::Unknown) ? Format::RGBA_Unorm_UInt8 : inputDesc.format;

    textureResourceDesc.format = format;
    textureResourceDesc.numMipLevels = texData.mipLevels;
    textureResourceDesc.arraySize = inputDesc.arrayLength;
    textureResourceDesc.bindFlags = bindFlags;

    // It's the same size in all dimensions
    switch (inputDesc.dimension)
    {
        case 1:
        {
            textureResourceDesc.type = IResource::Type::Texture1D;
            textureResourceDesc.size.init(inputDesc.size);
            break;
        }
        case 2:
        {
            textureResourceDesc.type = inputDesc.isCube ? IResource::Type::TextureCube : IResource::Type::Texture2D;
            textureResourceDesc.size.init(inputDesc.size, inputDesc.size);
            break;
        }
        case 3:
        {
            textureResourceDesc.type = IResource::Type::Texture3D;
            textureResourceDesc.size.init(inputDesc.size, inputDesc.size, inputDesc.size);
            break;
        }
    }

    const int effectiveArraySize = textureResourceDesc.calcEffectiveArraySize();
    const int numSubResources = textureResourceDesc.calcNumSubResources();

    IResource::Usage initialUsage = IResource::Usage::GenericRead;

    List<ITextureResource::SubresourceData> initSubresources;
    int subResourceCounter = 0;
    for( int a = 0; a < effectiveArraySize; ++a )
    {
        for( int m = 0; m < textureResourceDesc.numMipLevels; ++m )
        {
            int subResourceIndex = subResourceCounter++;
            const int mipWidth = ITextureResource::Size::calcMipSize(textureResourceDesc.size.width, m);
            const int mipHeight = ITextureResource::Size::calcMipSize(textureResourceDesc.size.width, m);

            auto strideY = mipWidth * sizeof(uint32_t);
            auto strideZ = mipHeight * strideY;

            ITextureResource::SubresourceData subresourceData;
            subresourceData.data = texData.dataBuffer[subResourceIndex].getBuffer();
            subresourceData.strideY = strideY;
            subresourceData.strideZ = strideZ;

            initSubresources.add(subresourceData);
        }
    }

    textureOut = device->createTextureResource(IResource::Usage::GenericRead, textureResourceDesc, initSubresources.getBuffer());

    return textureOut ? SLANG_OK : SLANG_FAIL;
}

/* static */ Result ShaderRendererUtil::createBufferResource(
    const InputBufferDesc& inputDesc,
    bool isOutput,
    size_t bufferSize,
    const void* initData,
    IDevice* device,
    Slang::ComPtr<IBufferResource>& bufferOut)
{
    IResource::Usage initialUsage = IResource::Usage::GenericRead;

    IBufferResource::Desc srcDesc;
    srcDesc.init(bufferSize);
    srcDesc.format = inputDesc.format;

    int bindFlags = 0;
    if (inputDesc.type == InputBufferType::ConstantBuffer)
    {
        bindFlags |= IResource::BindFlag::ConstantBuffer;
        srcDesc.cpuAccessFlags |= IResource::AccessFlag::Write;
        initialUsage = IResource::Usage::ConstantBuffer;
    }
    else
    {
        bindFlags |= IResource::BindFlag::UnorderedAccess | IResource::BindFlag::PixelShaderResource | IResource::BindFlag::NonPixelShaderResource;
        srcDesc.elementSize = inputDesc.stride;
        initialUsage = IResource::Usage::UnorderedAccess;
    }

    if (isOutput)
    {
        srcDesc.cpuAccessFlags |= IResource::AccessFlag::Read;
    }

    srcDesc.bindFlags = bindFlags;

    ComPtr<IBufferResource> bufferResource =
        device->createBufferResource(initialUsage, srcDesc, initData);
    if (!bufferResource)
    {
        return SLANG_FAIL;
    }

    bufferOut = bufferResource;
    return SLANG_OK;
}

static ISamplerState::Desc _calcSamplerDesc(const InputSamplerDesc& srcDesc)
{
    ISamplerState::Desc dstDesc;
    if (srcDesc.isCompareSampler)
    {
        dstDesc.reductionOp = TextureReductionOp::Comparison;
        dstDesc.comparisonFunc = ComparisonFunc::Less;
    }
    return dstDesc;
}

ComPtr<ISamplerState> _createSamplerState(IDevice* device,
    const InputSamplerDesc& srcDesc)
{
    return device->createSamplerState(_calcSamplerDesc(srcDesc));
}

} // renderer_test