1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
|
// render.cpp
#include "render.h"
#include "../../source/core/slang-math.h"
namespace renderer_test {
using namespace Slang;
/* static */const Resource::BindFlag::Enum Resource::s_requiredBinding[int(Usage::CountOf)] =
{
BindFlag::VertexBuffer, // VertexBuffer
BindFlag::IndexBuffer, // IndexBuffer
BindFlag::ConstantBuffer, // ConstantBuffer
BindFlag::StreamOutput, // StreamOut
BindFlag::RenderTarget, // RenderTager
BindFlag::DepthStencil, // DepthRead
BindFlag::DepthStencil, // DepthWrite
BindFlag::UnorderedAccess, // UnorderedAccess
BindFlag::PixelShaderResource, // PixelShaderResource
BindFlag::NonPixelShaderResource, // NonPixelShaderResource
BindFlag::Enum(BindFlag::PixelShaderResource | BindFlag::NonPixelShaderResource), // GenericRead
};
/* !!!!!!!!!!!!!!!!!!!!!!!!!!! TextureResource::Size !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
int TextureResource::Size::calcMaxDimension(Type type) const
{
switch (type)
{
case Resource::Type::Texture1D: return this->width;
case Resource::Type::Texture3D: return std::max(std::max(this->width, this->height), this->depth);
case Resource::Type::TextureCube: // fallthru
case Resource::Type::Texture2D:
{
return std::max(this->width, this->height);
}
default: return 0;
}
}
TextureResource::Size TextureResource::Size::calcMipSize(int mipLevel) const
{
Size size;
size.width = TextureResource::calcMipSize(this->width, mipLevel);
size.height = TextureResource::calcMipSize(this->height, mipLevel);
size.depth = TextureResource::calcMipSize(this->depth, mipLevel);
return size;
}
/* !!!!!!!!!!!!!!!!!!!!!!!!! BufferResource::Desc !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
void BufferResource::Desc::setDefaults(Usage initialUsage)
{
if (this->bindFlags == 0)
{
this->bindFlags = Resource::s_requiredBinding[int(initialUsage)];
}
}
/* !!!!!!!!!!!!!!!!!!!!!!!!! TextureResource::Desc !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
int TextureResource::Desc::calcNumMipLevels(Type type) const
{
const int maxDimensionSize = this->size.calcMaxDimension(type);
return (maxDimensionSize > 0) ? (Math::Log2Floor(maxDimensionSize) + 1) : 0;
}
int TextureResource::Desc::calcNumSubResources(Type type) const
{
const int numMipMaps = (this->numMipLevels > 0) ? this->numMipLevels : calcNumMipLevels(type);
const int arrSize = (this->arraySize > 0) ? this->arraySize : 1;
switch (type)
{
case Resource::Type::Texture1D:
case Resource::Type::Texture2D:
{
return numMipMaps * arrSize;
}
case Resource::Type::Texture3D:
{
// can't have arrays of 3d textures
assert(this->arraySize <= 1);
return numMipMaps * this->size.depth;
}
case Resource::Type::TextureCube:
{
// There are 6 faces to a cubemap
return numMipMaps * arrSize * 6;
}
default: return 0;
}
}
void TextureResource::Desc::fixSize(Type type)
{
switch (type)
{
case Resource::Type::Texture1D:
{
this->size.height = 1;
this->size.depth = 1;
break;
}
case Resource::Type::TextureCube:
case Resource::Type::Texture2D:
{
this->size.depth = 1;
break;
}
case Resource::Type::Texture3D:
{
// Can't have an array
this->arraySize = 0;
break;
}
default: break;
}
}
void TextureResource::Desc::setDefaults(Type type, Usage initialUsage)
{
fixSize(type);
if (this->bindFlags == 0)
{
this->bindFlags = Resource::s_requiredBinding[int(initialUsage)];
}
if (this->numMipLevels <= 0)
{
this->numMipLevels = calcNumMipLevels(type);
}
}
int TextureResource::Desc::calcEffectiveArraySize(Type type) const
{
const int arrSize = (this->arraySize > 0) ? this->arraySize : 1;
switch (type)
{
case Resource::Type::Texture1D: // fallthru
case Resource::Type::Texture2D:
{
return arrSize;
}
case Resource::Type::TextureCube: return arrSize * 6;
case Resource::Type::Texture3D: return 1;
default: return 0;
}
}
void TextureResource::Desc::init()
{
this->size.init();
this->format = Format::Unknown;
this->arraySize = 0;
this->numMipLevels = 0;
this->sampleDesc.init();
this->bindFlags = 0;
this->cpuAccessFlags = 0;
}
void TextureResource::Desc::init1D(Format formatIn, int widthIn, int numMipMapsIn)
{
this->size.init(widthIn);
this->format = format;
this->arraySize = 0;
this->numMipLevels = numMipMapsIn;
this->sampleDesc.init();
this->bindFlags = 0;
this->cpuAccessFlags = 0;
}
void TextureResource::Desc::init2D(Format formatIn, int widthIn, int heightIn, int numMipMapsIn)
{
this->size.init(widthIn, heightIn);
this->format = format;
this->arraySize = 0;
this->numMipLevels = numMipMapsIn;
this->sampleDesc.init();
this->bindFlags = 0;
this->cpuAccessFlags = 0;
}
void TextureResource::Desc::init3D(Format formatIn, int widthIn, int heightIn, int depthIn, int numMipMapsIn)
{
this->size.init(widthIn, heightIn, depthIn);
this->format = format;
this->arraySize = 0;
this->numMipLevels = numMipMapsIn;
this->sampleDesc.init();
this->bindFlags = 0;
this->cpuAccessFlags = 0;
}
} // renderer_test
|