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#ifndef CUDA_COMPUTE_UTIL_H
#define CUDA_COMPUTE_UTIL_H
#include "../slang-support.h"
#include "../options.h"
#include "../../source/core/slang-smart-pointer.h"
namespace renderer_test {
// Base class for CUDA resources. This includes textures but also
// memory allocations
class CUDAResource : public RefObject
{
public:
};
struct CUDAComputeUtil
{
// Define here, so we don't need to include the CUDA header
typedef size_t CUdeviceptr;
/// NOTE! MUST match up to definitions in the CUDA prelude
struct ByteAddressBuffer
{
CUdeviceptr data;
size_t sizeInBytes;
};
struct StructuredBuffer
{
CUdeviceptr data;
size_t count;
};
struct Array
{
CUdeviceptr data;
size_t count;
};
struct Context
{
/// Holds the binding information
BindSet m_bindSet;
CPULikeBindRoot m_bindRoot;
/// Buffers are held in same order as entries in layout (useful for dumping out bindings)
List<BindSet::Value*> m_buffers;
};
static SlangResult parseFeature(const Slang::UnownedStringSlice& feature, bool& outResult);
static bool hasFeature(const Slang::UnownedStringSlice& feature);
static SlangResult createTextureResource(const ShaderInputLayoutEntry& srcEntry, slang::TypeLayoutReflection* typeLayout, RefPtr<CUDAResource>& outResource);
static SlangResult execute(const ShaderCompilerUtil::OutputAndLayout& outputAndLayout, const uint32_t dispatchSize[3], Context& outContext);
static bool canCreateDevice();
};
} // renderer_test
#endif //CPU_MEMORY_BINDING_H
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