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// gui.h
#pragma once
#include "core/slang-basic.h"
#include "imgui/imgui.h"
#include "slang-com-ptr.h"
#include "vector-math.h"
#include "window.h"
#include <slang-rhi.h>
namespace platform
{
struct GUI : Slang::RefObject
{
GUI(Window* window, rhi::IDevice* device, rhi::ICommandQueue* queue);
~GUI();
void beginFrame();
void endFrame(rhi::ITexture* renderTarget);
private:
Slang::ComPtr<rhi::IDevice> device;
Slang::ComPtr<rhi::ICommandQueue> queue;
Slang::ComPtr<rhi::IRenderPipeline> pipelineState;
Slang::ComPtr<rhi::ISampler> samplerState;
Slang::ComPtr<rhi::IShaderProgram> shaderProgram;
Slang::ComPtr<rhi::IInputLayout> inputLayout;
};
} // namespace platform
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