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// vk-util.h
#pragma once
#include "vk-api.h"
#include "slang-gfx.h"
// Macros to make testing vulkan return codes simpler
/// SLANG_VK_RETURN_ON_FAIL can be used in a similar way to SLANG_RETURN_ON_FAIL macro, except it will turn a vulkan failure into Slang::Result in the process
/// Calls handleFail which on debug builds asserts
#define SLANG_VK_RETURN_ON_FAIL(x) { VkResult _res = x; if (_res != VK_SUCCESS) { return VulkanUtil::handleFail(_res); } }
#define SLANG_VK_RETURN_NULL_ON_FAIL(x) { VkResult _res = x; if (_res != VK_SUCCESS) { VulkanUtil::handleFail(_res); return nullptr; } }
/// Is similar to SLANG_VK_RETURN_ON_FAIL, but does not return. Will call checkFail on failure - which asserts on debug builds.
#define SLANG_VK_CHECK(x) { VkResult _res = x; if (_res != VK_SUCCESS) { VulkanUtil::checkFail(_res); } }
namespace gfx {
// Utility functions for Vulkan
struct VulkanUtil
{
/// Get the equivalent VkFormat from the format
/// Returns VK_FORMAT_UNDEFINED if a match is not found
static VkFormat getVkFormat(Format format);
/// Called by SLANG_VK_RETURN_FAIL if a res is a failure.
/// On debug builds this will cause an assertion on failure.
static Slang::Result handleFail(VkResult res);
/// Called when a failure has occurred with SLANG_VK_CHECK - will typically assert.
static void checkFail(VkResult res);
/// Get the VkPrimitiveTopology for the given topology.
/// Returns VK_PRIMITIVE_TOPOLOGY_MAX_ENUM on failure
static VkPrimitiveTopology getVkPrimitiveTopology(PrimitiveTopology topology);
static VkImageLayout mapResourceStateToLayout(ResourceState state);
/// Returns Slang::Result equivalent of a VkResult
static Slang::Result toSlangResult(VkResult res);
static VkShaderStageFlags getShaderStage(SlangStage stage);
static VkPipelineBindPoint getPipelineBindPoint(PipelineType pipelineType);
static VkImageLayout getImageLayoutFromState(ResourceState state);
};
} // renderer_test
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