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// vk-util.h
#pragma once
#include "core/slang-basic.h"
#include "vk-api.h"
#include "slang-gfx.h"
// Macros to make testing vulkan return codes simpler
/// SLANG_VK_RETURN_ON_FAIL can be used in a similar way to SLANG_RETURN_ON_FAIL macro, except it will turn a vulkan failure into Slang::Result in the process
/// Calls handleFail which on debug builds asserts
#define SLANG_VK_RETURN_ON_FAIL(x) { VkResult _res = x; if (_res != VK_SUCCESS) { return VulkanUtil::handleFail(_res); } }
#define SLANG_VK_RETURN_NULL_ON_FAIL(x) { VkResult _res = x; if (_res != VK_SUCCESS) { VulkanUtil::handleFail(_res); return nullptr; } }
/// Is similar to SLANG_VK_RETURN_ON_FAIL, but does not return. Will call checkFail on failure - which asserts on debug builds.
#define SLANG_VK_CHECK(x) { VkResult _res = x; if (_res != VK_SUCCESS) { VulkanUtil::checkFail(_res); } }
namespace gfx {
// Utility functions for Vulkan
struct VulkanUtil
{
/// Get the equivalent VkFormat from the format
/// Returns VK_FORMAT_UNDEFINED if a match is not found
static VkFormat getVkFormat(Format format);
static VkImageAspectFlags getAspectMask(TextureAspect aspect, VkFormat format);
/// Called by SLANG_VK_RETURN_FAIL if a res is a failure.
/// On debug builds this will cause an assertion on failure.
static Slang::Result handleFail(VkResult res);
/// Called when a failure has occurred with SLANG_VK_CHECK - will typically assert.
static void checkFail(VkResult res);
/// Get the VkPrimitiveTopology for the given topology.
/// Returns VK_PRIMITIVE_TOPOLOGY_MAX_ENUM on failure
static VkPrimitiveTopology getVkPrimitiveTopology(PrimitiveTopology topology);
static VkImageLayout mapResourceStateToLayout(ResourceState state);
/// Returns Slang::Result equivalent of a VkResult
static Slang::Result toSlangResult(VkResult res);
static VkShaderStageFlags getShaderStage(SlangStage stage);
static VkImageLayout getImageLayoutFromState(ResourceState state);
/// Calculate size taking into account alignment. Alignment must be a power of 2
static UInt calcAligned(UInt size, UInt alignment) { return (size + alignment - 1) & ~(alignment - 1); }
static inline bool isDepthFormat(VkFormat format)
{
switch (format)
{
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return true;
}
return false;
}
static inline bool isStencilFormat(VkFormat format)
{
switch (format)
{
case VK_FORMAT_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return true;
}
return false;
}
static VkSampleCountFlagBits translateSampleCount(uint32_t sampleCount);
static VkCullModeFlags translateCullMode(CullMode cullMode);
static VkFrontFace translateFrontFaceMode(FrontFaceMode frontFaceMode);
static VkPolygonMode translateFillMode(FillMode fillMode);
static VkBlendFactor translateBlendFactor(BlendFactor blendFactor);
static VkBlendOp translateBlendOp(BlendOp op);
static VkPrimitiveTopology translatePrimitiveTypeToListTopology(
PrimitiveType primitiveType);
static VkStencilOp translateStencilOp(StencilOp op);
static VkFilter translateFilterMode(TextureFilteringMode mode);
static VkSamplerMipmapMode translateMipFilterMode(TextureFilteringMode mode);
static VkSamplerAddressMode translateAddressingMode(TextureAddressingMode mode);
static VkCompareOp translateComparisonFunc(ComparisonFunc func);
static VkStencilOpState translateStencilState(DepthStencilOpDesc desc);
static VkSamplerReductionMode translateReductionOp(TextureReductionOp op);
};
struct AccelerationStructureBuildGeometryInfoBuilder
{
public:
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR};
Slang::List<uint32_t> primitiveCounts;
Slang::Result build(
const IAccelerationStructure::BuildInputs& buildInputs,
IDebugCallback* debugCallback);
private:
Slang::List<VkAccelerationStructureGeometryKHR> m_geometryInfos;
VkAccelerationStructureGeometryKHR m_vkInstanceInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR};
};
} // renderer_test
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