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// vk-transient-heap.h
#pragma once
#include "vk-base.h"
#include "vk-buffer.h"
#include "vk-command-buffer.h"
namespace gfx
{
using namespace Slang;
namespace vk
{
class TransientResourceHeapImpl
: public TransientResourceHeapBaseImpl<DeviceImpl, BufferResourceImpl>
{
private:
typedef TransientResourceHeapBaseImpl<DeviceImpl, BufferResourceImpl> Super;
public:
VkCommandPool m_commandPool;
DescriptorSetAllocator m_descSetAllocator;
List<VkFence> m_fences;
Index m_fenceIndex = -1;
List<RefPtr<CommandBufferImpl>> m_commandBufferPool;
uint32_t m_commandBufferAllocId = 0;
VkFence getCurrentFence() { return m_fences[m_fenceIndex]; }
void advanceFence();
Result init(const ITransientResourceHeap::Desc& desc, DeviceImpl* device);
~TransientResourceHeapImpl();
public:
virtual SLANG_NO_THROW Result SLANG_MCALL
createCommandBuffer(ICommandBuffer** outCommandBuffer) override;
virtual SLANG_NO_THROW Result SLANG_MCALL synchronizeAndReset() override;
};
} // namespace vk
} // namespace gfx
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