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// vk-render-pass.h
#pragma once
#include "vk-base.h"
#include "vk-device.h"
namespace gfx
{
using namespace Slang;
namespace vk
{
class RenderPassLayoutImpl : public IRenderPassLayout, public ComObject
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL
IRenderPassLayout* getInterface(const Guid& guid);
public:
VkRenderPass m_renderPass;
RefPtr<DeviceImpl> m_renderer;
~RenderPassLayoutImpl();
Result init(DeviceImpl* renderer, const IRenderPassLayout::Desc& desc);
};
} // namespace vk
} // namespace gfx
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