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// vk-framebuffer.h
#pragma once
#include "vk-base.h"
namespace gfx
{
using namespace Slang;
namespace vk
{
enum
{
kMaxRenderTargets = 8,
kMaxTargets = kMaxRenderTargets + 1,
};
class FramebufferLayoutImpl : public FramebufferLayoutBase
{
public:
VkRenderPass m_renderPass;
DeviceImpl* m_renderer;
Array<VkAttachmentDescription, kMaxTargets> m_targetDescs;
Array<VkAttachmentReference, kMaxRenderTargets> m_colorReferences;
VkAttachmentReference m_depthReference;
bool m_hasDepthStencilTarget;
uint32_t m_renderTargetCount;
VkSampleCountFlagBits m_sampleCount = VK_SAMPLE_COUNT_1_BIT;
public:
~FramebufferLayoutImpl();
Result init(DeviceImpl* renderer, const IFramebufferLayout::Desc& desc);
};
class FramebufferImpl : public FramebufferBase
{
public:
VkFramebuffer m_handle;
ShortList<ComPtr<IResourceView>> renderTargetViews;
ComPtr<IResourceView> depthStencilView;
uint32_t m_width;
uint32_t m_height;
BreakableReference<DeviceImpl> m_renderer;
VkClearValue m_clearValues[kMaxTargets];
RefPtr<FramebufferLayoutImpl> m_layout;
public:
~FramebufferImpl();
Result init(DeviceImpl* renderer, const IFramebuffer::Desc& desc);
};
} // namespace vk
} // namespace gfx
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