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// vk-device-queue.h
#pragma once
#include "vk-api.h"
#include "vk-descriptor-allocator.h"
namespace gfx
{
struct VulkanDeviceQueue
{
enum
{
kMaxCommandBuffers = 8,
};
enum class EventType
{
BeginFrame,
EndFrame,
CountOf,
};
/// Initialize - must be called before anything else can be done
SlangResult init(const VulkanApi& api, VkQueue queue, int queueIndex);
/// Flushes the current command list, and steps to next (internally this is equivalent to a
/// stepA followed by stepB)
void flush();
/// Performs a full flush, and then waits for idle.
void flushAndWait();
/// Blocks until all work submitted to GPU has completed
void waitForIdle() { m_api->vkQueueWaitIdle(m_queue); }
/// Get the graphics queue index (as set on init)
int getQueueIndex() const { return m_queueIndex; }
/// Make the specified event 'current' - meaning it's semaphore must be waited on
VkSemaphore makeCurrent(EventType eventType);
VkSemaphore getSemaphore(EventType eventType);
/// Makes the event no longer required to be waited on
void makeCompleted(EventType eventType);
/// Returns true if the event is already current
SLANG_FORCE_INLINE bool isCurrent(EventType eventType) const
{
return m_currentSemaphores[int(eventType)] != VK_NULL_HANDLE;
}
/// Get the command buffer
VkCommandBuffer getCommandBuffer() const { return m_commandBuffer; }
/// Get the queue
VkQueue getQueue() const { return m_queue; }
/// Get the API
const VulkanApi* getApi() const { return m_api; }
/// Flushes the current command list
void flushStepA();
/// Steps to next command buffer and opens. May block if command buffer is still in use
void flushStepB();
/// Destroy the device queue
void destroy();
/// True if the queue appears to be valid and has been initialized
bool isValid() const { return m_api != nullptr; }
/// Dtor
~VulkanDeviceQueue();
protected:
struct Fence
{
VkFence fence;
bool active;
uint64_t value;
};
void _updateFenceAtIndex(int fenceIndex, bool blocking);
VkQueue m_queue = VK_NULL_HANDLE;
int m_numCommandBuffers = 0;
int m_commandBufferIndex = 0;
// There are the same amount of command buffers as fences
VkCommandPool m_commandPools[kMaxCommandBuffers] = {VK_NULL_HANDLE};
VkCommandBuffer m_commandBuffers[kMaxCommandBuffers] = {VK_NULL_HANDLE};
Fence m_fences[kMaxCommandBuffers] = {{VK_NULL_HANDLE, 0, 0u}};
VkCommandBuffer m_commandBuffer = VK_NULL_HANDLE;
VkCommandPool m_commandPool = VK_NULL_HANDLE;
VkSemaphore m_semaphores[int(EventType::CountOf)];
VkSemaphore m_currentSemaphores[int(EventType::CountOf)];
uint64_t m_lastFenceCompleted = 1;
uint64_t m_nextFenceValue = 2;
int m_queueIndex = 0;
const VulkanApi* m_api = nullptr;
};
} // namespace gfx
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