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// vk-command-queue.h
#pragma once
#include "vk-base.h"
#include "vk-device.h"
namespace gfx
{
using namespace Slang;
namespace vk
{
class CommandQueueImpl : public ICommandQueue, public ComObject
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL
ICommandQueue* getInterface(const Guid& guid);
public:
Desc m_desc;
RefPtr<DeviceImpl> m_renderer;
VkQueue m_queue;
uint32_t m_queueFamilyIndex;
struct FenceWaitInfo
{
RefPtr<FenceImpl> fence;
uint64_t waitValue;
};
List<FenceWaitInfo> m_pendingWaitFences;
VkSemaphore m_pendingWaitSemaphores[2] = {VK_NULL_HANDLE, VK_NULL_HANDLE};
List<VkCommandBuffer> m_submitCommandBuffers;
VkSemaphore m_semaphore;
~CommandQueueImpl();
void init(DeviceImpl* renderer, VkQueue queue, uint32_t queueFamilyIndex);
virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() override;
virtual SLANG_NO_THROW Result SLANG_MCALL getNativeHandle(InteropHandle* outHandle) override;
virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override;
virtual SLANG_NO_THROW Result SLANG_MCALL
waitForFenceValuesOnDevice(GfxCount fenceCount, IFence** fences, uint64_t* waitValues) override;
void queueSubmitImpl(
uint32_t count,
ICommandBuffer* const* commandBuffers,
IFence* fence,
uint64_t valueToSignal);
virtual SLANG_NO_THROW void SLANG_MCALL executeCommandBuffers(
GfxCount count,
ICommandBuffer* const* commandBuffers,
IFence* fence,
uint64_t valueToSignal) override;
};
} // namespace vk
} // namespace gfx
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