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#pragma once
#include "slang-gfx.h"
#include "core/slang-basic.h"
namespace gfx
{
class SlangContext
{
public:
Slang::ComPtr<slang::IGlobalSession> globalSession;
Slang::ComPtr<slang::ISession> session;
Result initialize(const gfx::IDevice::SlangDesc& desc, SlangCompileTarget compileTarget, const char* defaultProfileName,
Slang::ConstArrayView<slang::PreprocessorMacroDesc> additionalMacros)
{
if (desc.slangGlobalSession)
{
globalSession = desc.slangGlobalSession;
}
else
{
SLANG_RETURN_ON_FAIL(slang::createGlobalSession(globalSession.writeRef()));
}
slang::SessionDesc slangSessionDesc = {};
slangSessionDesc.defaultMatrixLayoutMode = desc.defaultMatrixLayoutMode;
slangSessionDesc.searchPathCount = desc.searchPathCount;
slangSessionDesc.searchPaths = desc.searchPaths;
slangSessionDesc.preprocessorMacroCount = desc.preprocessorMacroCount + additionalMacros.getCount();
Slang::List<slang::PreprocessorMacroDesc> macros;
macros.addRange(desc.preprocessorMacros, desc.preprocessorMacroCount);
macros.addRange(additionalMacros.getBuffer(), additionalMacros.getCount());
slangSessionDesc.preprocessorMacros = macros.getBuffer();
slang::TargetDesc targetDesc = {};
targetDesc.format = compileTarget;
auto targetProfile = desc.targetProfile;
if (targetProfile == nullptr)
targetProfile = defaultProfileName;
targetDesc.profile = globalSession->findProfile(targetProfile);
targetDesc.optimizationLevel = desc.optimizationLevel;
targetDesc.floatingPointMode = desc.floatingPointMode;
targetDesc.lineDirectiveMode = desc.lineDirectiveMode;
targetDesc.flags = desc.targetFlags;
slangSessionDesc.targets = &targetDesc;
slangSessionDesc.targetCount = 1;
SLANG_RETURN_ON_FAIL(globalSession->createSession(slangSessionDesc, session.writeRef()));
return SLANG_OK;
}
};
}
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