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#include "simple-render-pass-layout.h"
#include "renderer-shared.h"
namespace gfx
{
IRenderPassLayout* SimpleRenderPassLayout::getInterface(const Slang::Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IRenderPassLayout)
return static_cast<IRenderPassLayout*>(this);
return nullptr;
}
void SimpleRenderPassLayout::init(const IRenderPassLayout::Desc& desc)
{
m_renderTargetAccesses.setCount(desc.renderTargetCount);
for (GfxIndex i = 0; i < desc.renderTargetCount; i++)
m_renderTargetAccesses[i] = desc.renderTargetAccess[i];
m_hasDepthStencil = (desc.depthStencilAccess != nullptr);
if (m_hasDepthStencil)
m_depthStencilAccess = *desc.depthStencilAccess;
}
} // namespace gfx
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