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#pragma once
#include "core/slang-math.h"
#include "slang-gfx.h"
namespace gfx
{
inline int calcMipSize(int size, int level)
{
size = size >> level;
return size > 0 ? size : 1;
}
inline ITextureResource::Extents calcMipSize(ITextureResource::Extents size, int mipLevel)
{
ITextureResource::Extents rs;
rs.width = calcMipSize(size.width, mipLevel);
rs.height = calcMipSize(size.height, mipLevel);
rs.depth = calcMipSize(size.depth, mipLevel);
return rs;
}
/// Calculate the effective array size - in essence the amount if mip map sets needed.
/// In practice takes into account if the arraySize is 0 (it's not an array, but it will still have
/// at least one mip set) and if the type is a cubemap (multiplies the amount of mip sets by 6)
inline int calcEffectiveArraySize(const ITextureResource::Desc& desc)
{
const int arrSize = (desc.arraySize > 0) ? desc.arraySize : 1;
switch (desc.type)
{
case IResource::Type::Texture1D: // fallthru
case IResource::Type::Texture2D:
{
return arrSize;
}
case IResource::Type::TextureCube:
return arrSize * 6;
case IResource::Type::Texture3D:
return 1;
default:
return 0;
}
}
/// Given the type works out the maximum dimension size
inline int calcMaxDimension(ITextureResource::Extents size, IResource::Type type)
{
switch (type)
{
case IResource::Type::Texture1D:
return size.width;
case IResource::Type::Texture3D:
return Slang::Math::Max(Slang::Math::Max(size.width, size.height), size.depth);
case IResource::Type::TextureCube: // fallthru
case IResource::Type::Texture2D:
{
return Slang::Math::Max(size.width, size.height);
}
default:
return 0;
}
}
/// Given the type, calculates the number of mip maps. 0 on error
inline int calcNumMipLevels(IResource::Type type, ITextureResource::Extents size)
{
const int maxDimensionSize = calcMaxDimension(size, type);
return (maxDimensionSize > 0) ? (Slang::Math::Log2Floor(maxDimensionSize) + 1) : 0;
}
/// Calculate the total number of sub resources. 0 on error.
inline int calcNumSubResources(const ITextureResource::Desc& desc)
{
const int numMipMaps =
(desc.numMipLevels > 0) ? desc.numMipLevels : calcNumMipLevels(desc.type, desc.size);
const int arrSize = (desc.arraySize > 0) ? desc.arraySize : 1;
switch (desc.type)
{
case IResource::Type::Texture1D:
case IResource::Type::Texture2D:
case IResource::Type::Texture3D:
{
return numMipMaps * arrSize;
}
case IResource::Type::TextureCube:
{
// There are 6 faces to a cubemap
return numMipMaps * arrSize * 6;
}
default:
return 0;
}
}
IBufferResource::Desc fixupBufferDesc(const IBufferResource::Desc& desc);
ITextureResource::Desc fixupTextureDesc(const ITextureResource::Desc& desc);
Format srgbToLinearFormat(Format format);
} // namespace gfx
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